Split examine verb and function, and improve it (#17251)

* Split examine verb and function, and include adjacency and distance checking in examine function

* Fix various issues

* Update code/modules/mob/examinations.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Add required define vars

* Update code/game/objects/items/stacks/wrap.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

---------

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
This commit is contained in:
Cody Brittain
2023-09-09 08:07:36 +00:00
committed by GitHub
co-authored by SleepyGemmy
parent 39228d3a2c
commit ce5ac79e3c
241 changed files with 617 additions and 518 deletions
@@ -53,10 +53,10 @@
return
return ..()
/obj/item/ship_ammunition/examine(mob/user, distance)
/obj/item/ship_ammunition/examine(mob/user, distance, is_adjacent)
. = ..()
if(written_message)
if(get_dist(user, src) > 3)
if(distance > 3)
to_chat(user, "It has something written on it, but you'd need to get closer to tell what the writing says.")
else
to_chat(user, "It has a message written on the casing: <span class='notice'><i>[written_message]</i></span>")