- Some runtime-prevention tweaks so that impatient coders don't just break everything somewhere down the line.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3665 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
baloh.matevz@gmail.com
2012-05-25 16:34:10 +00:00
parent 4348d6f0cb
commit cfa1d1ed1f
16 changed files with 85 additions and 72 deletions

View File

@@ -4,20 +4,7 @@
name = "clothing"
// var/obj/item/clothing/master = null
var/see_face = 1.0
var/color = null
var/body_parts_covered = 0 //see setup.dm for appropriate bit flags
var/protective_temperature = 0
var/heat_transfer_coefficient = 1 //0 prevents all transfers, 1 is invisible
var/gas_transfer_coefficient = 1 // for leaking gas from turf to mask and vice-versa (for masks right now, but at some point, i'd like to include space helmets)
var/permeability_coefficient = 1 // for chemicals/diseases
var/siemens_coefficient = 1 // for electrical admittance/conductance (electrocution checks and shit)
var/slowdown = 0 // How much clothing is slowing you down. Negative values speeds you up
var/canremove = 1 //Mostly for Ninja code at this point but basically will not allow the item to be removed if set to 0. /N
var/armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)

View File

@@ -3,7 +3,6 @@
name = "head"
icon = 'hats.dmi'
body_parts_covered = HEAD
var/list/allowed = list()
slot_flags = SLOT_HEAD
/obj/item/clothing/head/cakehat

View File

@@ -233,7 +233,7 @@
origin_tech = "combat=3"
/obj/item/weapon/melee/energy/sword
var/color
color
name = "energy sword"
desc = "May the force be within you."
icon_state = "sword0"
@@ -323,7 +323,7 @@
w_class = 1.0
throw_speed = 2
throw_range = 10
var/color = "white"
color = "white"
/obj/item/weapon/bedsheet/blue
icon_state = "sheetblue"
@@ -547,7 +547,7 @@
icon = 'power.dmi'
icon_state = "coil_red"
var/amount = MAXCOIL
var/color = "red"
color = "red"
desc = "A coil of power cable."
throwforce = 10
w_class = 2.0