diff --git a/code/_onclick/hud/_defines.dm b/code/_onclick/hud/_defines.dm
index fc822a38542..3a5f4032a2f 100644
--- a/code/_onclick/hud/_defines.dm
+++ b/code/_onclick/hud/_defines.dm
@@ -39,10 +39,11 @@
#define ui_alien_head "4:12,1:5" //aliens
#define ui_alien_oclothing "5:14,1:5" //aliens
-#define ui_inv1 "6:16,1:5" //borgs
-#define ui_inv2 "7:16,1:5" //borgs
-#define ui_inv3 "8:16,1:5" //borgs
-#define ui_borg_store "9:16,1:5" //borgs
+#define ui_inv1 "7,1:5" //borgs
+#define ui_inv2 "8,1:5" //borgs
+#define ui_inv3 "9,1:5" //borgs
+#define ui_borg_store "10,1:5" //borgs
+#define ui_borg_inventory "6,1:5"//borgs
#define ui_monkey_mask "5:14,1:5" //monkey
#define ui_monkey_back "6:14,1:5" //monkey
diff --git a/code/_onclick/hud/robot.dm b/code/_onclick/hud/robot.dm
index 62cf2247c3a..c696308d2d9 100644
--- a/code/_onclick/hud/robot.dm
+++ b/code/_onclick/hud/robot.dm
@@ -1,3 +1,6 @@
+var/obj/screen/robot_inventory
+
+
/datum/hud/proc/robot_hud()
src.adding = list()
@@ -5,7 +8,6 @@
var/obj/screen/using
-
//Radio
using = new /obj/screen()
using.name = "radio"
@@ -98,6 +100,13 @@
mymob.throw_icon.name = "store"
mymob.throw_icon.screen_loc = ui_borg_store
+//Inventory
+ robot_inventory = new /obj/screen()
+ robot_inventory.name = "inventory"
+ robot_inventory.icon = 'icons/mob/screen1_robot.dmi'
+ robot_inventory.icon_state = "inventory"
+ robot_inventory.screen_loc = ui_borg_inventory
+
//Temp
mymob.bodytemp = new /obj/screen()
mymob.bodytemp.icon_state = "temp0"
@@ -164,7 +173,81 @@
mymob.client.screen = null
- mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.fire, mymob.hands, mymob.healths, mymob:cells, mymob.pullin, mymob.blind, mymob.flash, mymob.gun_setting_icon) //, mymob.rest, mymob.sleep, mymob.mach )
+ mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.fire, mymob.hands, mymob.healths, mymob:cells, mymob.pullin, mymob.blind, mymob.flash, mymob.gun_setting_icon, robot_inventory) //, mymob.rest, mymob.sleep, mymob.mach )
mymob.client.screen += src.adding + src.other
return
+
+
+/datum/hud/proc/toggle_show_robot_modules()
+ if(!isrobot(mymob))
+ return
+
+ var/mob/living/silicon/robot/r = mymob
+
+ r.shown_robot_modules = !r.shown_robot_modules
+ update_robot_modules_display()
+
+
+/datum/hud/proc/update_robot_modules_display()
+ if(!isrobot(mymob))
+ return
+
+ var/mob/living/silicon/robot/r = mymob
+
+ if(r.shown_robot_modules)
+ //Modules display is shown
+ //r.client.screen += robot_inventory //"store" icon
+
+ if(!r.module)
+ usr << "No module selected"
+ return
+
+ if(!r.module.modules)
+ usr << "Selected module has no modules to select"
+ return
+
+ if(!r.robot_modules_background)
+ return
+
+ var/display_rows = round((r.module.modules.len) / 8) +1 //+1 because round() returns floor of number
+ r.robot_modules_background.screen_loc = "CENTER-4:16,SOUTH+1:7 to CENTER+3:16,SOUTH+[display_rows]:7"
+ r.client.screen += r.robot_modules_background
+
+ var/x = -4 //Start at CENTER-4,SOUTH+1
+ var/y = 1
+
+ //Unfortunately adding the emag module to the list of modules has to be here. This is because a borg can
+ //be emagged before they actually select a module. - or some situation can cause them to get a new module
+ // - or some situation might cause them to get de-emagged or something.
+ if(r.emagged)
+ if(!(r.module.emag in r.module.modules))
+ r.module.modules.Add(r.module.emag)
+ else
+ if(r.module.emag in r.module.modules)
+ r.module.modules.Remove(r.module.emag)
+
+ for(var/atom/movable/A in r.module.modules)
+ if( (A != r.module_state_1) && (A != r.module_state_2) && (A != r.module_state_3) )
+ //Module is not currently active
+ r.client.screen += A
+ if(x < 0)
+ A.screen_loc = "CENTER[x]:16,SOUTH+[y]:7"
+ else
+ A.screen_loc = "CENTER+[x]:16,SOUTH+[y]:7"
+ A.layer = 20
+
+ x++
+ if(x == 4)
+ x = -4
+ y++
+
+ else
+ //Modules display is hidden
+ //r.client.screen -= robot_inventory //"store" icon
+ for(var/atom/A in r.module.modules)
+ if( (A != r.module_state_1) && (A != r.module_state_2) && (A != r.module_state_3) )
+ //Module is not currently active
+ r.client.screen -= A
+ r.shown_robot_modules = 0
+ r.client.screen -= r.robot_modules_background
diff --git a/code/_onclick/hud/screen_objects.dm b/code/_onclick/hud/screen_objects.dm
index 8a10310b3d4..fdc4d992c5a 100644
--- a/code/_onclick/hud/screen_objects.dm
+++ b/code/_onclick/hud/screen_objects.dm
@@ -368,10 +368,21 @@
usr.drop_item_v()
if("module")
- if(issilicon(usr))
- if(usr:module)
+ if(isrobot(usr))
+ var/mob/living/silicon/robot/R = usr
+// if(R.module)
+// R.hud_used.toggle_show_robot_modules()
+// return 1
+ R.pick_module()
+
+ if("inventory")
+ if(isrobot(usr))
+ var/mob/living/silicon/robot/R = usr
+ if(R.module)
+ R.hud_used.toggle_show_robot_modules()
return 1
- usr:pick_module()
+ else
+ R << "You haven't selected a module yet."
if("radio")
if(issilicon(usr))
@@ -381,8 +392,13 @@
usr:installed_modules()
if("store")
- if(issilicon(usr))
- usr:uneq_active()
+ if(isrobot(usr))
+ var/mob/living/silicon/robot/R = usr
+ if(R.module)
+ R.uneq_active()
+ R.hud_used.update_robot_modules_display()
+ else
+ R << "You haven't selected a module yet."
if("module1")
if(istype(usr, /mob/living/silicon/robot))
diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm
index 149890aa7e6..d8188544519 100644
--- a/code/game/objects/items.dm
+++ b/code/game/objects/items.dm
@@ -150,6 +150,16 @@
user.put_in_active_hand(src)
return
+
+/obj/item/attack_ai(mob/user as mob)
+ if (istype(src.loc, /obj/item/weapon/robot_module))
+ //If the item is part of a cyborg module, equip it
+ if(!isrobot(user))
+ return
+ var/mob/living/silicon/robot/R = user
+ R.activate_module(src)
+ R.hud_used.update_robot_modules_display()
+
// Due to storage type consolidation this should get used more now.
// I have cleaned it up a little, but it could probably use more. -Sayu
/obj/item/attackby(obj/item/weapon/W as obj, mob/user as mob)
diff --git a/code/modules/mob/living/silicon/robot/inventory.dm b/code/modules/mob/living/silicon/robot/inventory.dm
index 1e7d4f770b8..9e73beac33a 100644
--- a/code/modules/mob/living/silicon/robot/inventory.dm
+++ b/code/modules/mob/living/silicon/robot/inventory.dm
@@ -6,6 +6,7 @@
return module_active
/*-------TODOOOOOOOOOO--------*/
+
/mob/living/silicon/robot/proc/uneq_active()
if(isnull(module_active))
return
@@ -16,6 +17,7 @@
client.screen -= module_state_1
contents -= module_state_1
module_active = null
+ module_state_1:loc = module //So it can be used again later
module_state_1 = null
inv1.icon_state = "inv1"
else if(module_state_2 == module_active)
@@ -25,6 +27,7 @@
client.screen -= module_state_2
contents -= module_state_2
module_active = null
+ module_state_2:loc = module
module_state_2 = null
inv2.icon_state = "inv2"
else if(module_state_3 == module_active)
@@ -34,6 +37,7 @@
client.screen -= module_state_3
contents -= module_state_3
module_active = null
+ module_state_3:loc = module
module_state_3 = null
inv3.icon_state = "inv3"
updateicon()
@@ -197,3 +201,33 @@
if(slot_num > 3) slot_num = 1 //Wrap around.
return
+
+/mob/living/silicon/robot/proc/activate_module(var/obj/item/O)
+ if(!(locate(O) in src.module.modules) && O != src.module.emag)
+ return
+ if(activated(O))
+ src << "Already activated"
+ return
+ if(!module_state_1)
+ module_state_1 = O
+ O.layer = 20
+ O.screen_loc = inv1.screen_loc
+ contents += O
+ if(istype(module_state_1,/obj/item/borg/sight))
+ sight_mode |= module_state_1:sight_mode
+ else if(!module_state_2)
+ module_state_2 = O
+ O.layer = 20
+ O.screen_loc = inv2.screen_loc
+ contents += O
+ if(istype(module_state_2,/obj/item/borg/sight))
+ sight_mode |= module_state_2:sight_mode
+ else if(!module_state_3)
+ module_state_3 = O
+ O.layer = 20
+ O.screen_loc = inv3.screen_loc
+ contents += O
+ if(istype(module_state_3,/obj/item/borg/sight))
+ sight_mode |= module_state_3:sight_mode
+ else
+ src << "You need to disable a module first!"
diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm
index ac9710220d9..495e96171f2 100644
--- a/code/modules/mob/living/silicon/robot/robot.dm
+++ b/code/modules/mob/living/silicon/robot/robot.dm
@@ -30,6 +30,9 @@ var/list/robot_verbs_default = list(
var/obj/screen/inv2 = null
var/obj/screen/inv3 = null
+ var/shown_robot_modules = 0 //Used to determine whether they have the module menu shown or not
+ var/obj/screen/robot_modules_background
+
//3 Modules can be activated at any one time.
var/obj/item/weapon/robot_module/module = null
var/module_active = null
@@ -84,6 +87,9 @@ var/list/robot_verbs_default = list(
wires = new(src)
+ robot_modules_background = new()
+ robot_modules_background.icon_state = "block"
+ robot_modules_background.layer = 19 //Objects that appear on screen are on layer 20, UI should be just below it.
ident = rand(1, 999)
updatename("Default")
updateicon()
diff --git a/icons/mob/screen1_robot.dmi b/icons/mob/screen1_robot.dmi
index 1796092eae0..63f627ced46 100644
Binary files a/icons/mob/screen1_robot.dmi and b/icons/mob/screen1_robot.dmi differ