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Beastmen claws, armor changes and fashion update (#1699)
-return claws to their old damage -added ballistic, ablative and mercenary helmets, placing them in the armoy and merc base -tweaked some things with some clothing items, like name and pockets -added scarfs as an accessory, available in the loadout -added pants, also available in the loadout -moved some things out of the armor.dmi to where they belong -move all hats and armor from the security jumpsuit dmi file to the their right places -moved the tunnel cloak to the xenowear section -fixed missing heavy vests at the merc base and the missing book scanner at the library
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@@ -590,7 +590,6 @@
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/obj/item/clothing/under/redcoat = 0.5,
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/obj/item/clothing/under/serviceoveralls = 1,
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/obj/item/clothing/under/psyche = 0.5,
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/obj/item/clothing/under/track = 0.9,
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/obj/item/clothing/under/rank/dispatch = 0.8,
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/obj/item/clothing/under/syndicate/tacticool = 1,
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/obj/item/clothing/under/syndicate/tracksuit = 0.2,
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@@ -634,7 +633,6 @@
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/obj/item/clothing/shoes/clown_shoes = 0.1,
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/obj/item/clothing/suit/storage/hazardvest = 1,
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/obj/item/clothing/suit/storage/leather_jacket/nanotrasen = 0.7,
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/obj/item/clothing/suit/storage/toggle/tracksuit = 0.7,
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/obj/item/clothing/suit/ianshirt = 0.5,
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/obj/item/clothing/suit/syndicatefake = 0.6,
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/obj/item/clothing/suit/imperium_monk = 0.4,
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