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Slime core mob selection fix (#19289)
Marked some mobs that were not meant to be spawned as abstracts. Updated the reaction of the slime core to not spawn abstract mobs. Fixes #19276
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@@ -1,5 +1,7 @@
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//For things that swim and don't do much else.
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/mob/living/simple_animal/aquatic
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abstract_type = /mob/living/simple_animal/aquatic
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name = "aquatic animal"
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desc = DESC_PARENT
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icon = 'icons/mob/npc/fish.dmi'
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@@ -1,4 +1,6 @@
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/mob/living/simple_animal/hostile/commanded
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abstract_type = /mob/living/simple_animal/hostile/commanded
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name = "commanded"
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var/short_name = null
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stance = COMMANDED_STOP
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@@ -1,4 +1,6 @@
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/mob/living/simple_animal/hostile
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abstract_type = /mob/living/simple_animal/hostile
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faction = "hostile"
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var/stance = HOSTILE_STANCE_IDLE //Used to determine behavior
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var/mob/living/target_mob
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@@ -1,5 +1,7 @@
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//For things that swim and don't do much else, but also bite!
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/mob/living/simple_animal/hostile/retaliate/aquatic
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abstract_type = /mob/living/simple_animal/hostile/retaliate/aquatic
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name = "aquatic animal"
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desc = DESC_PARENT
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icon = 'icons/mob/npc/fish.dmi'
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@@ -1,4 +1,6 @@
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/mob/living/simple_animal/hostile/retaliate
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abstract_type = /mob/living/simple_animal/hostile/retaliate
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var/list/enemies = list()
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/mob/living/simple_animal/hostile/retaliate/Destroy()
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