mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-21 12:02:31 +01:00
Removes xenomorphs (#6686)
Xenomorphs are pretty much badly done and don't really fit at all. This pr fully removes the human type ones, alongside with the infection, eggs and facehuggers.
This commit is contained in:
@@ -1,96 +0,0 @@
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#define BURST 0
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#define BURSTING 1
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#define GROWING 2
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#define GROWN 3
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#define MAX_PROGRESS 100
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/obj/structure/alien/egg
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desc = "It looks like a weird egg."
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name = "egg"
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icon_state = "egg_growing"
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density = 0
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anchored = 1
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var/status = GROWING //can be GROWING, GROWN or BURST; all mutually exclusive
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var/progress = 0
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/obj/structure/alien/egg/Initialize()
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. = ..()
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START_PROCESSING(SSprocessing, src)
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/obj/structure/alien/egg/Destroy()
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STOP_PROCESSING(SSprocessing, src)
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return ..()
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/obj/structure/alien/egg/process()
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progress++
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if(progress >= MAX_PROGRESS)
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Grow()
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STOP_PROCESSING(SSprocessing, src)
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update_icon()
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/obj/structure/alien/egg/attack_hand(user as mob)
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var/mob/living/carbon/M = user
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if(!istype(M) || !(locate(/obj/item/organ/xenos/hivenode) in M.internal_organs))
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return
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switch(status)
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if(BURST)
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to_chat(user, "<span class='warning'>You clear the hatched egg.</span>")
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qdel(src)
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return
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if(GROWING)
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to_chat(user, "<span class='warning'>The child is not developed yet.</span>")
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return
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if(GROWN)
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to_chat(user, "<span class='warning'>You retrieve the child.</span>")
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Burst(0)
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return
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/obj/structure/alien/egg/proc/GetFacehugger()
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return locate(/obj/item/clothing/mask/facehugger) in contents
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/obj/structure/alien/egg/proc/Grow()
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icon_state = "egg"
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status = GROWN
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new /obj/item/clothing/mask/facehugger(src)
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return
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/obj/structure/alien/egg/proc/Burst(var/kill = 1) //drops and kills the hugger if any is remaining
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if(status == GROWN || status == GROWING)
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icon_state = "egg_hatched"
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flick("egg_opening", src)
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status = BURSTING
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addtimer(CALLBACK(src, .proc/givefacehugger, kill), 15)
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/obj/structure/alien/egg/proc/givefacehugger(var/kill = 1)
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var/obj/item/clothing/mask/facehugger/child = GetFacehugger()
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status = BURST
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child.forceMove(get_turf(src))
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if(kill && istype(child))
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child.Die()
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else
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for(var/mob/M in range(1,src))
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if(CanHug(M))
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child.Attach(M)
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break
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/obj/structure/alien/egg/HasProximity(atom/movable/AM as mob|obj)
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if(status == GROWN)
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if(!CanHug(AM))
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return
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var/mob/living/carbon/C = AM
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if(C.stat == CONSCIOUS && C.status_flags & XENO_HOST)
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return
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Burst(0)
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#undef BURST
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#undef BURSTING
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#undef GROWING
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#undef GROWN
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#undef MAX_PROGRESS
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@@ -35,14 +35,6 @@
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visible_message("<span class='danger'>\The [user] destroys \the [name]!</span>")
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health = 0
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else
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// Aliens can get straight through these.
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if(istype(user,/mob/living/carbon))
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var/mob/living/carbon/M = user
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if(locate(/obj/item/organ/xenos/hivenode) in M.internal_organs)
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visible_message("<span class='alium'>\The [user] strokes \the [name] and it melts away!</span>")
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health = 0
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healthcheck()
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return
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visible_message("<span class='danger'>\The [user] claws at \the [src]!</span>")
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// Todo check attack datums.
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health -= rand(5,10)
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@@ -1,83 +0,0 @@
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/obj/structure/lamarr
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name = "lab cage"
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "labcage1"
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desc = "A glass lab container for storing interesting creatures."
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density = 1
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anchored = 1
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unacidable = 1//Dissolving the case would also delete Lamarr
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var/health = 30
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var/occupied = 1
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var/destroyed = 0
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/obj/structure/lamarr/ex_act(severity)
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switch(severity)
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if (1)
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new /obj/item/weapon/material/shard( src.loc )
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Break()
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qdel(src)
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if (2)
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if (prob(50))
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src.health -= 15
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src.healthcheck()
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if (3)
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if (prob(50))
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src.health -= 5
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src.healthcheck()
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/obj/structure/lamarr/bullet_act(var/obj/item/projectile/Proj)
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health -= Proj.damage
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..()
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src.healthcheck()
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return
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/obj/structure/lamarr/proc/healthcheck()
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if (src.health <= 0)
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if (!( src.destroyed ))
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src.density = 0
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src.destroyed = 1
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new /obj/item/weapon/material/shard( src.loc )
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playsound(src, "shatter", 70, 1)
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Break()
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else
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playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
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return
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/obj/structure/lamarr/update_icon()
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if(src.destroyed)
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src.icon_state = "labcageb[src.occupied]"
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else
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src.icon_state = "labcage[src.occupied]"
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return
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/obj/structure/lamarr/attackby(obj/item/weapon/W as obj, mob/user as mob)
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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src.health -= W.force
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src.healthcheck()
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..()
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return
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/obj/structure/lamarr/attack_hand(mob/user as mob)
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if (src.destroyed)
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return
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else
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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to_chat(user, "<span class='warning'>You kick the lab cage.</span>")
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for(var/mob/O in oviewers())
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if ((O.client && !( O.blinded )))
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to_chat(O, "<span class='warning'>[user] kicks the lab cage.</span>")
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src.health -= 2
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healthcheck()
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return
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/obj/structure/lamarr/proc/Break()
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if(occupied)
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new /obj/item/clothing/mask/facehugger/lamarr(src.loc)
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occupied = 0
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update_icon()
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return
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@@ -39,38 +39,6 @@
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src.add_fingerprint(user)
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return
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/obj/structure/bed/nest/user_buckle_mob(mob/M as mob, mob/user as mob)
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if ( !ismob(M) || (get_dist(src, user) > 1) || (M.loc != src.loc) || user.restrained() || usr.stat || M.buckled || istype(user, /mob/living/silicon/pai) )
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return
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unbuckle_mob()
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var/mob/living/carbon/xenos = user
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var/mob/living/carbon/victim = M
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if(istype(victim) && locate(/obj/item/organ/xenos/hivenode) in victim.internal_organs)
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return
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if(istype(xenos) && !(locate(/obj/item/organ/xenos/hivenode) in xenos.internal_organs))
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return
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if(M == usr)
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return
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else
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M.visible_message(\
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"<span class='notice'>[user.name] secretes a thick vile goo, securing [M.name] into [src]!</span>",\
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"<span class='warning'>[user.name] drenches you in a foul-smelling resin, trapping you in the [src]!</span>",\
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"<span class='notice'>You hear squelching...</span>")
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M.buckled = src
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M.forceMove(src.loc)
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M.set_dir(src.dir)
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M.update_canmove()
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M.pixel_y = 6
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M.old_y = 6
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src.buckled_mob = M
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src.add_fingerprint(user)
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return
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/obj/structure/bed/nest/attackby(obj/item/weapon/W as obj, mob/user as mob)
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var/aforce = W.force
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health = max(0, health - aforce)
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