Blood Under Clothes (#10983)

This commit is contained in:
Geeves
2021-01-22 02:25:03 -03:00
committed by GitHub
parent a7e65e4ee5
commit d199aea525
7 changed files with 78 additions and 15 deletions
+21 -15
View File
@@ -1,10 +1,11 @@
#define SEC_HUDTYPE "security"
#define MED_HUDTYPE "medical"
/mob/living/carbon/human/proc/get_covered_body_parts()
/mob/living/carbon/human/proc/get_covered_body_parts(var/thick)
var/skipbody = 0
for(var/obj/item/clothing/C in list(wear_suit, head, wear_mask, w_uniform, gloves, shoes))
skipbody |= C.body_parts_covered
if(!thick || (C.item_flags & THICKMATERIAL))
skipbody |= C.body_parts_covered
return skipbody
/mob/living/carbon/human/proc/get_covered_clothes()
@@ -15,6 +16,7 @@
/mob/living/carbon/human/examine(mob/user)
var/skipbody = get_covered_body_parts()
var/skipbody_thick = get_covered_body_parts(TRUE)
var/skipitems = get_covered_clothes()
//exosuits and helmets obscure our view and stuff.
@@ -281,23 +283,26 @@
if(temp.body_part & HEAD)
body_part &= ~HEAD
body_part |= (temp.body_part & FACE) ? HEAD : 0
if(skipbody & body_part)
if(skipbody_thick & body_part)
continue
if(temp.status & ORGAN_ASSISTED)
var/thin_covering = (skipbody & body_part) ? TRUE : FALSE
if((temp.status & ORGAN_ASSISTED) && !thin_covering)
if(!(temp.brute_dam + temp.burn_dam))
//wound_flavor_text["[temp.name]"] = "<span class='warning'>[get_pronoun("He")] [get_pronoun("has")] a robot [temp.name]!</span>\n"
// No need to notify about robotic limbs if they're not damaged, really.
continue
else
wound_flavor_text["[temp.name]"] = "<span class='warning'>[get_pronoun("He")] [get_pronoun("has")] [temp.get_wounds_desc()] on [get_pronoun("his")] [temp.name].</span><br>"
else if(temp.wounds.len > 0 || temp.open)
if(temp.is_stump() && temp.parent_organ && organs_by_name[temp.parent_organ])
var/obj/item/organ/external/parent = organs_by_name[temp.parent_organ]
wound_flavor_text["[temp.name]"] = "<span class='warning'>[get_pronoun("He")] [get_pronoun("has")] [temp.get_wounds_desc()] on [get_pronoun("his")] [parent.name].</span><br>"
else
wound_flavor_text["[temp.name]"] = "<span class='warning'>[get_pronoun("He")] [get_pronoun("has")] [temp.get_wounds_desc()] on [get_pronoun("his")] [temp.name].</span><br>"
else if(length(temp.wounds) || temp.open)
if(!thin_covering)
if(temp.is_stump() && temp.parent_organ && organs_by_name[temp.parent_organ])
var/obj/item/organ/external/parent = organs_by_name[temp.parent_organ]
wound_flavor_text["[temp.name]"] = "<span class='warning'>[get_pronoun("He")] [get_pronoun("has")] [temp.get_wounds_desc()] on [get_pronoun("his")] [parent.name].</span><br>"
else
wound_flavor_text["[temp.name]"] = "<span class='warning'>[get_pronoun("He")] [get_pronoun("has")] [temp.get_wounds_desc()] on [get_pronoun("his")] [temp.name].</span><br>"
if(temp.status & ORGAN_BLEEDING)
is_bleeding["[temp.name]"] = "<span class='danger'>[get_pronoun("His")] [temp.name] is bleeding!</span><br>"
if(thin_covering)
is_bleeding["[temp.body_part_class()]"] = "<span class='danger'>[get_pronoun("He")] [temp.covered_bleed_report(species.blood_type)]</span><br>"
else
is_bleeding["[temp.name]"] = "<span class='danger'>[get_pronoun("His")] [temp.name] is bleeding!</span><br>"
else
wound_flavor_text["[temp.name]"] = ""
if(temp.dislocated == 2)
@@ -309,8 +314,9 @@
//If they have something that covers the limb, and it is not missing, put flavortext. If it is covered but bleeding, add other flavortext.
for(var/limb in wound_flavor_text)
msg += wound_flavor_text[limb]
is_bleeding[limb] = null
if(wound_flavor_text[limb])
msg += wound_flavor_text[limb]
is_bleeding[limb] = null
for(var/limb in is_bleeding)
msg += is_bleeding[limb]
for(var/obj/item/organ/external/organ in src.organs)
@@ -36,6 +36,7 @@
var/eyes_icons = 'icons/mob/human_face/eyes.dmi' // DMI file for eyes, mostly for none 32x32 species.
var/has_floating_eyes // Eyes will overlay over darkness (glow)
var/eyes_icon_blend = ICON_ADD // The icon blending mode to use for eyes.
var/blood_type = "blood"
var/blood_color = "#A10808" // Red.
var/flesh_color = "#FFC896" // Pink.
var/examine_color // The color of the species' name in the examine text. Defaults to flesh_color if unset.
@@ -106,6 +106,7 @@
character_color_presets = list("Default Bark" = "#000000", "Light Bark" = "#141414", "Brown Bark" = "#2b1d0e", "Green Bark" = "#001400")
blood_type = "sap"
blood_color = COLOR_DIONA_BLOOD
flesh_color = "#907E4A"
@@ -75,6 +75,7 @@
appearance_flags = HAS_SKIN_COLOR | HAS_HAIR_COLOR | HAS_UNDERWEAR | HAS_SOCKS
spawn_flags = CAN_JOIN | IS_WHITELISTED | NO_AGE_MINIMUM
blood_type = "oil"
blood_color = COLOR_IPC_BLOOD
flesh_color = "#575757"
reagent_tag = IS_MACHINE
+6
View File
@@ -692,6 +692,12 @@ Note that amputating the affected organ does in fact remove the infection from t
germ_level++
owner.adjustToxLoss(1)
/obj/item/organ/external/proc/body_part_class()
return null
/obj/item/organ/external/proc/covered_bleed_report(var/blood_type)
return "[owner.get_pronoun("has")] [blood_type] soaking through the clothes on their [src]!"
//Updating wounds. Handles wound natural I had some free spachealing, internal bleedings and infections
/obj/item/organ/external/proc/update_wounds()
+42
View File
@@ -21,6 +21,12 @@
encased = "ribcage"
augment_limit = 3
/obj/item/organ/external/chest/body_part_class()
return UPPER_TORSO
/obj/item/organ/external/chest/covered_bleed_report(var/blood_type)
return "[owner.get_pronoun("has")] [blood_type] running down their thighs!"
/obj/item/organ/external/groin
name = "lower body"
limb_name = "groin"
@@ -38,6 +44,12 @@
gendered_icon = 1
augment_limit = 3
/obj/item/organ/external/groin/body_part_class()
return UPPER_TORSO
/obj/item/organ/external/groin/covered_bleed_report(var/blood_type)
return "[owner.get_pronoun("has")] [blood_type] running down their thighs!"
/obj/item/organ/external/arm
limb_name = "l_arm"
name = "left arm"
@@ -54,6 +66,12 @@
amputation_point = "left shoulder"
augment_limit = 2
/obj/item/organ/external/arm/body_part_class()
return ARMS
/obj/item/organ/external/arm/covered_bleed_report(var/blood_type)
return "[owner.get_pronoun("has")] [blood_type] running down their sleeves!"
/obj/item/organ/external/arm/right
limb_name = "r_arm"
name = "right arm"
@@ -81,6 +99,12 @@
limb_flags = ORGAN_CAN_AMPUTATE | ORGAN_CAN_BREAK | ORGAN_CAN_MAIM | ORGAN_HAS_TENDON
augment_limit = 2
/obj/item/organ/external/leg/body_part_class()
return LEGS
/obj/item/organ/external/leg/covered_bleed_report(var/blood_type)
return "[owner.get_pronoun("has")] [blood_type] pooling at their feet!"
/obj/item/organ/external/leg/right
limb_name = "r_leg"
name = "right leg"
@@ -106,6 +130,12 @@
maim_bonus = 1
augment_limit = 1
/obj/item/organ/external/foot/body_part_class()
return LEGS
/obj/item/organ/external/foot/covered_bleed_report(var/blood_type)
return "[owner.get_pronoun("has")] [blood_type] pooling at their feet!"
/obj/item/organ/external/foot/removed()
if(owner)
owner.drop_from_inventory(owner.shoes)
@@ -137,6 +167,12 @@
maim_bonus = 1
augment_limit = 1
/obj/item/organ/external/hand/body_part_class()
return ARMS
/obj/item/organ/external/hand/covered_bleed_report(var/blood_type)
return "[owner.get_pronoun("has")] [blood_type] running down their sleeves!"
/obj/item/organ/external/hand/take_damage(brute, burn, damage_flags, used_weapon, list/forbidden_limbs, silent)
. = ..()
owner.update_hud_hands()
@@ -181,6 +217,12 @@
augment_limit = 3
var/can_intake_reagents = 1
/obj/item/organ/external/head/body_part_class()
return HEAD
/obj/item/organ/external/head/covered_bleed_report(var/blood_type)
return "[owner.get_pronoun("has")] [blood_type] running down their neck!"
/obj/item/organ/external/head/removed()
if(owner)
name = "[owner.real_name]'s head"