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Unnerf security's non-lethals, revert pain decay changes. (#11305)
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@@ -18,7 +18,7 @@
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origin_tech = list(TECH_COMBAT = 2)
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attack_verb = list("beaten")
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var/stunforce = 0
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var/agonyforce = 70
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var/agonyforce = 60
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var/status = 0 //whether the thing is on or not
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var/obj/item/cell/bcell
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var/hitcost = 1000
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@@ -188,7 +188,7 @@
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L.visible_message("<span class='danger'>[L] has been prodded with \the [src] by [user]!</span>")
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//stun effects
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L.stun_effect_act(stun, agony, used_weapon = src, damage_flags = DAM_DISPERSED)
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L.stun_effect_act(stun, agony, target_zone, src)
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playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
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