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Merge remote-tracking branch 'remotes/Baystation12/Baystation12/master' into work_in_progress
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@@ -67,9 +67,9 @@
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spawn(rand(300,600))
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del(P)
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*/
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if(3)
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/*if(3)
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if((world.time/10)>=3600 && toggle_space_ninja && !sent_ninja_to_station)//If an hour has passed, relatively speaking. Also, if ninjas are allowed to spawn and if there is not already a ninja for the round.
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space_ninja_arrival()//Handled in space_ninja.dm. Doesn't announce arrival, all sneaky-like.
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space_ninja_arrival()//Handled in space_ninja.dm. Doesn't announce arrival, all sneaky-like.*/
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if(4)
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mini_blob_event()
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@@ -524,4 +524,4 @@ Would like to add a law like "Law x is _______" where x = a number, and _____ is
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world << "Finished processing FIREDOORS. Processed: [firedoornum]"
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world << "Ion Storm Main Done"
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*/
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*/
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@@ -274,7 +274,7 @@
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if(E.name == "l_hand" || E.name == "l_arm")
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if(hand && equipped())
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drop_item()
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emote("custom v drops what they were holding, their [E.display_name?"[E.display_name]":"[E]"] malfunctioning!")
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emote("me", 1, "drops what they were holding, their [E.display_name?"[E.display_name]":"[E]"] malfunctioning!")
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var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
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spark_system.set_up(5, 0, src)
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spark_system.attach(src)
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@@ -284,7 +284,7 @@
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else if(E.name == "r_hand" || E.name == "r_arm")
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if(!hand && equipped())
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drop_item()
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emote("custom v drops what they were holding, their [E.display_name?"[E.display_name]":"[E]"] malfunctioning!")
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emote("me", 1, "drops what they were holding, their [E.display_name?"[E.display_name]":"[E]"] malfunctioning!")
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var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
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spark_system.set_up(5, 0, src)
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spark_system.attach(src)
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