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https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-06 15:32:25 +00:00
More name updates and refactoring for research
Also fixes compile errors
This commit is contained in:
@@ -2,71 +2,71 @@
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//TODO: Make this an item var or something...
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//Added by Jack Rost
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obj/item/trash
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icon = 'iconsobj/trash.dmi'
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/obj/item/trash
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icon = 'icons/obj/trash.dmi'
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w_class = 2.0
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desc = "This is rubbish."
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obj/item/trash/raisins
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name = "\improper 4no raisins"
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icon_state= "4no_raisins"
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/obj/item/trash/raisins
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name = "\improper 4no raisins"
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icon_state= "4no_raisins"
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obj/item/trash/candy
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name = "candy"
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icon_state= "candy"
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/obj/item/trash/candy
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name = "candy"
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icon_state= "candy"
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obj/item/trash/cheesie
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name = "\improper Cheesie Honkers"
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icon_state = "cheesie_honkers"
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/obj/item/trash/cheesie
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name = "\improper Cheesie Honkers"
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icon_state = "cheesie_honkers"
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obj/item/trash/chips
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name = "chips"
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icon_state = "chips"
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/obj/item/trash/chips
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name = "chips"
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icon_state = "chips"
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obj/item/trash/popcorn
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name = "popcorn"
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icon_state = "popcorn"
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/obj/item/trash/popcorn
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name = "popcorn"
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icon_state = "popcorn"
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obj/item/trash/sosjerky
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name = "Scaredy's Private Reserve Beef Jerky"
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icon_state = "sosjerky"
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/obj/item/trash/sosjerky
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name = "Scaredy's Private Reserve Beef Jerky"
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icon_state = "sosjerky"
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obj/item/trash/syndi_cakes
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name = "syndi cakes"
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icon_state = "syndi_cakes"
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/obj/item/trash/syndi_cakes
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name = "syndi cakes"
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icon_state = "syndi_cakes"
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obj/item/trash/waffles
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name = "waffles"
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icon_state = "waffles"
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/obj/item/trash/waffles
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name = "waffles"
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icon_state = "waffles"
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obj/item/trash/plate
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name = "plate"
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icon_state = "plate"
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/obj/item/trash/plate
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name = "plate"
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icon_state = "plate"
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obj/item/trash/snack_bowl
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name = "snack bowl"
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icon_state = "snack_bowl"
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/obj/item/trash/snack_bowl
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name = "snack bowl"
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icon_state = "snack_bowl"
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obj/item/trash/pistachios
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name = "pistachios pack"
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icon_state = "pistachios_pack"
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/obj/item/trash/pistachios
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name = "pistachios pack"
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icon_state = "pistachios_pack"
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obj/item/trash/semki
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name = "semki pack"
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icon_state = "semki_pack"
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/obj/item/trash/semki
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name = "semki pack"
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icon_state = "semki_pack"
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obj/item/trash/tray
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name = "tray"
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icon_state = "tray"
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/obj/item/trash/tray
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name = "tray"
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icon_state = "tray"
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obj/item/trash/candle
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name = "candle"
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icon = 'iconsobj/candle.dmi'
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icon_state = "candle4"
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/obj/item/trash/candle
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name = "candle"
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icon = 'icons/obj/candle.dmi'
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icon_state = "candle4"
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obj/item/trash/liquidfood
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name = "\improper \"LiquidFood\" ration"
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icon_state = "liquidfood"
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/obj/item/trash/liquidfood
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name = "\improper \"LiquidFood\" ration"
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icon_state = "liquidfood"
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obj/item/trash/attack(mob/M as mob, mob/living/user as mob)
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/obj/item/trash/attack(mob/M as mob, mob/living/user as mob)
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return
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@@ -1,5 +1,5 @@
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/obj/item/weapon/dnainjector
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name = "\improperDNA injector"
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name = "\improper DNA injector"
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desc = "This injects the person with DNA."
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icon = 'icons/obj/items.dmi'
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icon_state = "dnainjector"
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@@ -1,4 +1,4 @@
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obj/structure/door_assembly
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/obj/structure/door_assembly
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name = "airlock assembly"
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icon = 'icons/obj/doors/door_assembly.dmi'
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icon_state = "door_as_0"
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@@ -16,120 +16,120 @@ obj/structure/door_assembly
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New()
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update_state()
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obj/structure/door_assembly/door_assembly_com
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base_icon_state = "com"
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base_name = "Command Airlock"
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glass_type = "/glass_command"
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airlock_type = "/command"
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/obj/structure/door_assembly/door_assembly_com
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base_icon_state = "com"
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base_name = "Command Airlock"
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glass_type = "/glass_command"
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airlock_type = "/command"
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obj/structure/door_assembly/door_assembly_sec
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base_icon_state = "sec"
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base_name = "Security Airlock"
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glass_type = "/glass_security"
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airlock_type = "/security"
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/obj/structure/door_assembly/door_assembly_sec
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base_icon_state = "sec"
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base_name = "Security Airlock"
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glass_type = "/glass_security"
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airlock_type = "/security"
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obj/structure/door_assembly/door_assembly_eng
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base_icon_state = "eng"
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base_name = "Engineering Airlock"
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glass_type = "/glass_engineering"
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airlock_type = "/engineering"
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/obj/structure/door_assembly/door_assembly_eng
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base_icon_state = "eng"
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base_name = "Engineering Airlock"
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glass_type = "/glass_engineering"
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airlock_type = "/engineering"
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obj/structure/door_assembly/door_assembly_min
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base_icon_state = "min"
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base_name = "Mining Airlock"
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glass_type = "/glass_mining"
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airlock_type = "/mining"
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/obj/structure/door_assembly/door_assembly_min
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base_icon_state = "min"
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base_name = "Mining Airlock"
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glass_type = "/glass_mining"
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airlock_type = "/mining"
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obj/structure/door_assembly/door_assembly_atmo
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base_icon_state = "atmo"
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base_name = "Atmospherics Airlock"
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glass_type = "/glass_atmos"
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airlock_type = "/atmos"
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/obj/structure/door_assembly/door_assembly_atmo
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base_icon_state = "atmo"
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base_name = "Atmospherics Airlock"
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glass_type = "/glass_atmos"
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airlock_type = "/atmos"
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obj/structure/door_assembly/door_assembly_research
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base_icon_state = "res"
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base_name = "Research Airlock"
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glass_type = "/glass_research"
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airlock_type = "/research"
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/obj/structure/door_assembly/door_assembly_research
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base_icon_state = "res"
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base_name = "Research Airlock"
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glass_type = "/glass_research"
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airlock_type = "/research"
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obj/structure/door_assembly/door_assembly_science
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base_icon_state = "sci"
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base_name = "Science Airlock"
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glass_type = "/glass_science"
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airlock_type = "/science"
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/obj/structure/door_assembly/door_assembly_science
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base_icon_state = "sci"
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base_name = "Science Airlock"
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glass_type = "/glass_science"
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airlock_type = "/science"
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obj/structure/door_assembly/door_assembly_med
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base_icon_state = "med"
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base_name = "Medical Airlock"
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glass_type = "/glass_medical"
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airlock_type = "/medical"
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/obj/structure/door_assembly/door_assembly_med
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base_icon_state = "med"
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base_name = "Medical Airlock"
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glass_type = "/glass_medical"
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airlock_type = "/medical"
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obj/structure/door_assembly/door_assembly_mai
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base_icon_state = "mai"
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base_name = "Maintenance Airlock"
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airlock_type = "/maintenance"
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glass = -1
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/obj/structure/door_assembly/door_assembly_mai
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base_icon_state = "mai"
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base_name = "Maintenance Airlock"
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airlock_type = "/maintenance"
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glass = -1
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obj/structure/door_assembly/door_assembly_ext
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base_icon_state = "ext"
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base_name = "External Airlock"
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airlock_type = "/external"
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glass = -1
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/obj/structure/door_assembly/door_assembly_ext
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base_icon_state = "ext"
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base_name = "External Airlock"
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airlock_type = "/external"
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glass = -1
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obj/structure/door_assembly/door_assembly_fre
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base_icon_state = "fre"
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base_name = "Freezer Airlock"
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airlock_type = "/freezer"
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glass = -1
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/obj/structure/door_assembly/door_assembly_fre
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base_icon_state = "fre"
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base_name = "Freezer Airlock"
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airlock_type = "/freezer"
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glass = -1
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obj/structure/door_assembly/door_assembly_hatch
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base_icon_state = "hatch"
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base_name = "Airtight Hatch"
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airlock_type = "/hatch"
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glass = -1
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/obj/structure/door_assembly/door_assembly_hatch
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base_icon_state = "hatch"
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base_name = "Airtight Hatch"
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airlock_type = "/hatch"
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glass = -1
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obj/structure/door_assembly/door_assembly_mhatch
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base_icon_state = "mhatch"
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base_name = "Maintenance Hatch"
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airlock_type = "/maintenance_hatch"
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glass = -1
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/obj/structure/door_assembly/door_assembly_mhatch
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base_icon_state = "mhatch"
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base_name = "Maintenance Hatch"
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airlock_type = "/maintenance_hatch"
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glass = -1
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obj/structure/door_assembly/door_assembly_highsecurity // Borrowing this until WJohnston makes sprites for the assembly
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base_icon_state = "highsec"
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base_name = "High Security Airlock"
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airlock_type = "/highsecurity"
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glass = -1
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/obj/structure/door_assembly/door_assembly_highsecurity // Borrowing this until WJohnston makes sprites for the assembly
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base_icon_state = "highsec"
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base_name = "High Security Airlock"
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airlock_type = "/highsecurity"
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glass = -1
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obj/structure/door_assembly/multi_tile
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icon = 'icons/obj/doors/door_assembly2x1.dmi'
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dir = EAST
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var/width = 1
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/obj/structure/door_assembly/multi_tile
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icon = 'icons/obj/doors/door_assembly2x1.dmi'
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dir = EAST
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var/width = 1
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/*Temporary until we get sprites.
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glass_type = "/multi_tile/glass"
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airlock_type = "/multi_tile/maint"
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glass = 1*/
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base_icon_state = "g" //Remember to delete this line when reverting "glass" var to 1.
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airlock_type = "/multi_tile/glass"
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glass = -1 //To prevent bugs in deconstruction process.
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glass_type = "/multi_tile/glass"
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airlock_type = "/multi_tile/maint"
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glass = 1*/
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base_icon_state = "g" //Remember to delete this line when reverting "glass" var to 1.
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airlock_type = "/multi_tile/glass"
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glass = -1 //To prevent bugs in deconstruction process.
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New()
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if(dir in list(EAST, WEST))
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bound_width = width * world.icon_size
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bound_height = world.icon_size
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else
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bound_width = world.icon_size
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bound_height = width * world.icon_size
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update_state()
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New()
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if(dir in list(EAST, WEST))
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bound_width = width * world.icon_size
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bound_height = world.icon_size
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else
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bound_width = world.icon_size
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bound_height = width * world.icon_size
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update_state()
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Move()
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. = ..()
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if(dir in list(EAST, WEST))
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bound_width = width * world.icon_size
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bound_height = world.icon_size
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else
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bound_width = world.icon_size
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bound_height = width * world.icon_size
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Move()
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. = ..()
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if(dir in list(EAST, WEST))
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bound_width = width * world.icon_size
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bound_height = world.icon_size
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else
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bound_width = world.icon_size
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bound_height = width * world.icon_size
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