More name updates and refactoring for research

Also fixes compile errors
This commit is contained in:
Amunak
2014-12-18 03:21:15 +01:00
parent 064357495d
commit d20ccdb6b4
4 changed files with 630 additions and 849 deletions

View File

@@ -2,71 +2,71 @@
//TODO: Make this an item var or something...
//Added by Jack Rost
obj/item/trash
icon = 'iconsobj/trash.dmi'
/obj/item/trash
icon = 'icons/obj/trash.dmi'
w_class = 2.0
desc = "This is rubbish."
obj/item/trash/raisins
name = "\improper 4no raisins"
icon_state= "4no_raisins"
/obj/item/trash/raisins
name = "\improper 4no raisins"
icon_state= "4no_raisins"
obj/item/trash/candy
name = "candy"
icon_state= "candy"
/obj/item/trash/candy
name = "candy"
icon_state= "candy"
obj/item/trash/cheesie
name = "\improper Cheesie Honkers"
icon_state = "cheesie_honkers"
/obj/item/trash/cheesie
name = "\improper Cheesie Honkers"
icon_state = "cheesie_honkers"
obj/item/trash/chips
name = "chips"
icon_state = "chips"
/obj/item/trash/chips
name = "chips"
icon_state = "chips"
obj/item/trash/popcorn
name = "popcorn"
icon_state = "popcorn"
/obj/item/trash/popcorn
name = "popcorn"
icon_state = "popcorn"
obj/item/trash/sosjerky
name = "Scaredy's Private Reserve Beef Jerky"
icon_state = "sosjerky"
/obj/item/trash/sosjerky
name = "Scaredy's Private Reserve Beef Jerky"
icon_state = "sosjerky"
obj/item/trash/syndi_cakes
name = "syndi cakes"
icon_state = "syndi_cakes"
/obj/item/trash/syndi_cakes
name = "syndi cakes"
icon_state = "syndi_cakes"
obj/item/trash/waffles
name = "waffles"
icon_state = "waffles"
/obj/item/trash/waffles
name = "waffles"
icon_state = "waffles"
obj/item/trash/plate
name = "plate"
icon_state = "plate"
/obj/item/trash/plate
name = "plate"
icon_state = "plate"
obj/item/trash/snack_bowl
name = "snack bowl"
icon_state = "snack_bowl"
/obj/item/trash/snack_bowl
name = "snack bowl"
icon_state = "snack_bowl"
obj/item/trash/pistachios
name = "pistachios pack"
icon_state = "pistachios_pack"
/obj/item/trash/pistachios
name = "pistachios pack"
icon_state = "pistachios_pack"
obj/item/trash/semki
name = "semki pack"
icon_state = "semki_pack"
/obj/item/trash/semki
name = "semki pack"
icon_state = "semki_pack"
obj/item/trash/tray
name = "tray"
icon_state = "tray"
/obj/item/trash/tray
name = "tray"
icon_state = "tray"
obj/item/trash/candle
name = "candle"
icon = 'iconsobj/candle.dmi'
icon_state = "candle4"
/obj/item/trash/candle
name = "candle"
icon = 'icons/obj/candle.dmi'
icon_state = "candle4"
obj/item/trash/liquidfood
name = "\improper \"LiquidFood\" ration"
icon_state = "liquidfood"
/obj/item/trash/liquidfood
name = "\improper \"LiquidFood\" ration"
icon_state = "liquidfood"
obj/item/trash/attack(mob/M as mob, mob/living/user as mob)
/obj/item/trash/attack(mob/M as mob, mob/living/user as mob)
return

View File

@@ -1,5 +1,5 @@
/obj/item/weapon/dnainjector
name = "\improperDNA injector"
name = "\improper DNA injector"
desc = "This injects the person with DNA."
icon = 'icons/obj/items.dmi'
icon_state = "dnainjector"

View File

@@ -1,4 +1,4 @@
obj/structure/door_assembly
/obj/structure/door_assembly
name = "airlock assembly"
icon = 'icons/obj/doors/door_assembly.dmi'
icon_state = "door_as_0"
@@ -16,120 +16,120 @@ obj/structure/door_assembly
New()
update_state()
obj/structure/door_assembly/door_assembly_com
base_icon_state = "com"
base_name = "Command Airlock"
glass_type = "/glass_command"
airlock_type = "/command"
/obj/structure/door_assembly/door_assembly_com
base_icon_state = "com"
base_name = "Command Airlock"
glass_type = "/glass_command"
airlock_type = "/command"
obj/structure/door_assembly/door_assembly_sec
base_icon_state = "sec"
base_name = "Security Airlock"
glass_type = "/glass_security"
airlock_type = "/security"
/obj/structure/door_assembly/door_assembly_sec
base_icon_state = "sec"
base_name = "Security Airlock"
glass_type = "/glass_security"
airlock_type = "/security"
obj/structure/door_assembly/door_assembly_eng
base_icon_state = "eng"
base_name = "Engineering Airlock"
glass_type = "/glass_engineering"
airlock_type = "/engineering"
/obj/structure/door_assembly/door_assembly_eng
base_icon_state = "eng"
base_name = "Engineering Airlock"
glass_type = "/glass_engineering"
airlock_type = "/engineering"
obj/structure/door_assembly/door_assembly_min
base_icon_state = "min"
base_name = "Mining Airlock"
glass_type = "/glass_mining"
airlock_type = "/mining"
/obj/structure/door_assembly/door_assembly_min
base_icon_state = "min"
base_name = "Mining Airlock"
glass_type = "/glass_mining"
airlock_type = "/mining"
obj/structure/door_assembly/door_assembly_atmo
base_icon_state = "atmo"
base_name = "Atmospherics Airlock"
glass_type = "/glass_atmos"
airlock_type = "/atmos"
/obj/structure/door_assembly/door_assembly_atmo
base_icon_state = "atmo"
base_name = "Atmospherics Airlock"
glass_type = "/glass_atmos"
airlock_type = "/atmos"
obj/structure/door_assembly/door_assembly_research
base_icon_state = "res"
base_name = "Research Airlock"
glass_type = "/glass_research"
airlock_type = "/research"
/obj/structure/door_assembly/door_assembly_research
base_icon_state = "res"
base_name = "Research Airlock"
glass_type = "/glass_research"
airlock_type = "/research"
obj/structure/door_assembly/door_assembly_science
base_icon_state = "sci"
base_name = "Science Airlock"
glass_type = "/glass_science"
airlock_type = "/science"
/obj/structure/door_assembly/door_assembly_science
base_icon_state = "sci"
base_name = "Science Airlock"
glass_type = "/glass_science"
airlock_type = "/science"
obj/structure/door_assembly/door_assembly_med
base_icon_state = "med"
base_name = "Medical Airlock"
glass_type = "/glass_medical"
airlock_type = "/medical"
/obj/structure/door_assembly/door_assembly_med
base_icon_state = "med"
base_name = "Medical Airlock"
glass_type = "/glass_medical"
airlock_type = "/medical"
obj/structure/door_assembly/door_assembly_mai
base_icon_state = "mai"
base_name = "Maintenance Airlock"
airlock_type = "/maintenance"
glass = -1
/obj/structure/door_assembly/door_assembly_mai
base_icon_state = "mai"
base_name = "Maintenance Airlock"
airlock_type = "/maintenance"
glass = -1
obj/structure/door_assembly/door_assembly_ext
base_icon_state = "ext"
base_name = "External Airlock"
airlock_type = "/external"
glass = -1
/obj/structure/door_assembly/door_assembly_ext
base_icon_state = "ext"
base_name = "External Airlock"
airlock_type = "/external"
glass = -1
obj/structure/door_assembly/door_assembly_fre
base_icon_state = "fre"
base_name = "Freezer Airlock"
airlock_type = "/freezer"
glass = -1
/obj/structure/door_assembly/door_assembly_fre
base_icon_state = "fre"
base_name = "Freezer Airlock"
airlock_type = "/freezer"
glass = -1
obj/structure/door_assembly/door_assembly_hatch
base_icon_state = "hatch"
base_name = "Airtight Hatch"
airlock_type = "/hatch"
glass = -1
/obj/structure/door_assembly/door_assembly_hatch
base_icon_state = "hatch"
base_name = "Airtight Hatch"
airlock_type = "/hatch"
glass = -1
obj/structure/door_assembly/door_assembly_mhatch
base_icon_state = "mhatch"
base_name = "Maintenance Hatch"
airlock_type = "/maintenance_hatch"
glass = -1
/obj/structure/door_assembly/door_assembly_mhatch
base_icon_state = "mhatch"
base_name = "Maintenance Hatch"
airlock_type = "/maintenance_hatch"
glass = -1
obj/structure/door_assembly/door_assembly_highsecurity // Borrowing this until WJohnston makes sprites for the assembly
base_icon_state = "highsec"
base_name = "High Security Airlock"
airlock_type = "/highsecurity"
glass = -1
/obj/structure/door_assembly/door_assembly_highsecurity // Borrowing this until WJohnston makes sprites for the assembly
base_icon_state = "highsec"
base_name = "High Security Airlock"
airlock_type = "/highsecurity"
glass = -1
obj/structure/door_assembly/multi_tile
icon = 'icons/obj/doors/door_assembly2x1.dmi'
dir = EAST
var/width = 1
/obj/structure/door_assembly/multi_tile
icon = 'icons/obj/doors/door_assembly2x1.dmi'
dir = EAST
var/width = 1
/*Temporary until we get sprites.
glass_type = "/multi_tile/glass"
airlock_type = "/multi_tile/maint"
glass = 1*/
base_icon_state = "g" //Remember to delete this line when reverting "glass" var to 1.
airlock_type = "/multi_tile/glass"
glass = -1 //To prevent bugs in deconstruction process.
glass_type = "/multi_tile/glass"
airlock_type = "/multi_tile/maint"
glass = 1*/
base_icon_state = "g" //Remember to delete this line when reverting "glass" var to 1.
airlock_type = "/multi_tile/glass"
glass = -1 //To prevent bugs in deconstruction process.
New()
if(dir in list(EAST, WEST))
bound_width = width * world.icon_size
bound_height = world.icon_size
else
bound_width = world.icon_size
bound_height = width * world.icon_size
update_state()
New()
if(dir in list(EAST, WEST))
bound_width = width * world.icon_size
bound_height = world.icon_size
else
bound_width = world.icon_size
bound_height = width * world.icon_size
update_state()
Move()
. = ..()
if(dir in list(EAST, WEST))
bound_width = width * world.icon_size
bound_height = world.icon_size
else
bound_width = world.icon_size
bound_height = width * world.icon_size
Move()
. = ..()
if(dir in list(EAST, WEST))
bound_width = width * world.icon_size
bound_height = world.icon_size
else
bound_width = world.icon_size
bound_height = width * world.icon_size