diff --git a/html/changelog.html b/html/changelog.html
index aaa821c6da3..263ba41c25a 100644
--- a/html/changelog.html
+++ b/html/changelog.html
@@ -40,6 +40,11 @@
- It is now possible to fireman carry someone, provided you have an aggressive grab or higher on them. Simply drag the grab in your active hand onto your sprite and wait for a bit. To release, drop the grab.
- Pulling or grabbing someone and dragging them into a portal will now teleport it/them with you.
+ - Added additional configuration options to buddy tags. You can also set their configs in the loadout menu now, where it will persist.
+ - Contractors now spawn with their faction next to their job title on the manifest and in their records.
+ - Updating someone's ID will now instantly update the crew manifest.
+ - Contractors that have their ID assignment changed will no longer be shifted to the Misc category.
+ - The Ghost Menu now sorts its output in this order: Antags, Alive, Dead, Observer, NPCs, Dead NPCs.
Sparky_hotdog updated:
diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml
index 3a26ad133ad..9139b212951 100644
--- a/html/changelogs/.all_changelog.yml
+++ b/html/changelogs/.all_changelog.yml
@@ -20781,6 +20781,15 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
and wait for a bit. To release, drop the grab.
- rscadd: Pulling or grabbing someone and dragging them into a portal will now teleport
it/them with you.
+ - rscadd: Added additional configuration options to buddy tags. You can also set
+ their configs in the loadout menu now, where it will persist.
+ - rscadd: Contractors now spawn with their faction next to their job title on the
+ manifest and in their records.
+ - tweak: Updating someone's ID will now instantly update the crew manifest.
+ - bugfix: Contractors that have their ID assignment changed will no longer be shifted
+ to the Misc category.
+ - tweak: 'The Ghost Menu now sorts its output in this order: Antags, Alive, Dead,
+ Observer, NPCs, Dead NPCs.'
Sparky_hotdog:
- maptweak: Moved the light switch in the forensics lab next to the door for less
stumbling in the dark.
diff --git a/html/changelogs/geeves-buddytag_options.yml b/html/changelogs/geeves-buddytag_options.yml
deleted file mode 100644
index 35217f5cfcb..00000000000
--- a/html/changelogs/geeves-buddytag_options.yml
+++ /dev/null
@@ -1,6 +0,0 @@
-author: Geeves
-
-delete-after: True
-
-changes:
- - rscadd: "Added additional configuration options to buddy tags. You can also set their configs in the loadout menu now, where it will persist."
\ No newline at end of file
diff --git a/html/changelogs/geeves-ghost_menu_improvements.yml b/html/changelogs/geeves-ghost_menu_improvements.yml
deleted file mode 100644
index 8d4f8cb9c66..00000000000
--- a/html/changelogs/geeves-ghost_menu_improvements.yml
+++ /dev/null
@@ -1,6 +0,0 @@
-author: Geeves
-
-delete-after: True
-
-changes:
- - tweak: "The Ghost Menu now sorts its output in this order: Antags, Alive, Dead, Observer, NPCs, Dead NPCs."
\ No newline at end of file
diff --git a/html/changelogs/geeves-trim_corp.yml b/html/changelogs/geeves-trim_corp.yml
deleted file mode 100644
index 25d1dae2268..00000000000
--- a/html/changelogs/geeves-trim_corp.yml
+++ /dev/null
@@ -1,8 +0,0 @@
-author: Geeves
-
-delete-after: True
-
-changes:
- - rscadd: "Contractors now spawn with their faction next to their job title on the manifest and in their records."
- - tweak: "Updating someone's ID will now instantly update the crew manifest."
- - bugfix: "Contractors that have their ID assignment changed will no longer be shifted to the Misc category."
\ No newline at end of file