Revert chem grenade workaround (#2617)

The root issue causing chem grenades to fuck up lighting has been fixed, so this isn't needed anymore.
This commit is contained in:
Lohikar
2017-06-05 11:14:25 +03:00
committed by skull132
parent 5ae8a2d5a5
commit d26d7df83c
+1 -6
View File
@@ -114,15 +114,10 @@ steam.start() -- spawns the effect
addtimer(CALLBACK(src, .proc/kill), time_to_live)
/obj/effect/effect/smoke/proc/kill()
set waitfor = FALSE
animate(src, alpha = 0, time = 2 SECONDS, easing = QUAD_EASING)
set_opacity(FALSE)
var/turf/T = get_turf(src)
if (T)
T.force_update_lights() // I hate it, but nothing else seems to work.
QDEL_IN(src, 2 SECONDS)
QDEL_IN(src, 2.5 SECONDS)
/obj/effect/effect/smoke/Crossed(mob/living/carbon/M as mob )
..()