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Zombies tweaks (#5377)
After having our first zombie round, I saw some issues and came up with some solutions -zombies can now devour their victims -zombie transformation now properly removes people's languages -trioxin will now revive the dead, allowing for people that were mudered by zombies to return back to life as a zombie -attacking people already infected with the zombie transformation will send a message to the attacking zombie
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@@ -251,9 +251,11 @@
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if(prob(10))
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if(!isundead(owner))
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if(ishuman_species(owner))
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for(var/datum/language/L in owner.languages)
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owner.remove_language(L.name)
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owner << "<span class='warning'>You feel life leaving your husk, but death rejects you...</span>"
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playsound(src.loc, 'sound/hallucinations/far_noise.ogg', 50, 1)
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owner << "<font size='3'> <span class='cult'>All that is left is a cruel hunger for the flesh of the living, and the desire to spread this infection. You must consume all the living!</font></span>"
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owner << "<font size='3'><span class='cult'>All that is left is a cruel hunger for the flesh of the living, and the desire to spread this infection. You must consume all the living!</font></span>"
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owner.set_species("Zombie")
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else
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owner.adjustToxLoss(50)
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