From d30457b97cd15ca52de46afe8b65fc9d5f51acb9 Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Tue, 1 Jul 2014 07:47:49 +0930 Subject: [PATCH] Bandaid for overly fragile hardsuits. --- code/modules/mob/living/carbon/human/human_defense.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index baa1ebb1454..9287a735e20 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -308,6 +308,6 @@ emp_act if(damtype != BURN && damtype != BRUTE) return var/obj/item/clothing/suit/space/SS = wear_suit - var/penetrated_dam = max(0,(damage - max(0,(SS.breach_threshold - SS.damage)))) + var/penetrated_dam = max(0,(damage - SS.breach_threshold)) // - SS.damage)) - Consider uncommenting this if suits seem too hardy on dev. if(penetrated_dam) SS.create_breaches(damtype, penetrated_dam)