More file structure stuff.

- The folders themselves are now finished
- Next I'll go through each file and organize them
- Lastly I'll start pulling the object definitions out of /code/defines/ and put them into their respective files.

**Note to committers**
Make sure the .dme file updates when you update to this revision. If necessary delete the .dme and svn-update.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4546 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
johnsonmt88@gmail.com
2012-08-26 01:20:02 +00:00
parent 44cf1c4106
commit d36387607f
66 changed files with 1010 additions and 801 deletions

View File

@@ -0,0 +1,31 @@
/obj/structure/lattice/blob_act()
del(src)
return
/obj/structure/lattice/ex_act(severity)
switch(severity)
if(1.0)
del(src)
return
if(2.0)
del(src)
return
if(3.0)
return
else
return
/obj/structure/lattice/attackby(obj/item/C as obj, mob/user as mob)
if (istype(C, /obj/item/stack/tile/plasteel))
var/turf/T = get_turf(src)
T.attackby(C, user) //BubbleWrap - hand this off to the underlying turf instead
return
if (istype(C, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = C
if(WT.remove_fuel(0, user))
user << "\blue Slicing lattice joints ..."
new /obj/item/stack/rods(src.loc)
del(src)
return