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More combat/gun/medical tweaks. (#8615)
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@@ -128,20 +128,20 @@
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if(prob(1))
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to_chat(owner, "<span class='warning'>You feel [pick("dizzy","woozy","faint")]...</span>")
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damprob = owner.chem_effects[CE_STABLE] ? 30 : 60
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if(!past_damage_threshold(2) && prob(damprob))
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if(!past_damage_threshold(4) && prob(damprob))
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take_internal_damage(1)
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if(BLOOD_VOLUME_BAD to BLOOD_VOLUME_OKAY)
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owner.eye_blurry = max(owner.eye_blurry,6)
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damprob = owner.chem_effects[CE_STABLE] ? 40 : 80
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if(!past_damage_threshold(4) && prob(damprob))
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take_internal_damage(1)
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if(!past_damage_threshold(6) && prob(damprob))
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take_internal_damage(2)
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if(!owner.paralysis && prob(10))
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owner.Paralyse(rand(1,3))
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to_chat(owner, "<span class='warning'>You feel extremely [pick("dizzy","woozy","faint")]...</span>")
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if(BLOOD_VOLUME_SURVIVE to BLOOD_VOLUME_BAD)
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owner.eye_blurry = max(owner.eye_blurry,6)
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damprob = owner.chem_effects[CE_STABLE] ? 60 : 100
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if(!past_damage_threshold(6) && prob(damprob))
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if(!past_damage_threshold(8) && prob(damprob))
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take_internal_damage(1)
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if(!owner.paralysis)
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owner.Paralyse(3,5)
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@@ -152,17 +152,20 @@
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if(prob(damprob))
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take_internal_damage(1)
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if(prob(damprob))
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take_internal_damage(1)
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take_internal_damage(2)
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..()
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/obj/item/organ/internal/brain/take_internal_damage(var/damage, var/silent)
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set waitfor = 0
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if(damage >= (max_damage / 4))
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damage *= 2
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..()
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if(damage >= (max_damage / 3)) //This probably won't be triggered by oxyloss or mercury. Probably.
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if(damage >= (max_damage / 5)) //This probably won't be triggered by oxyloss or mercury. Probably.
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var/damage_secondary = damage * 0.20
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owner.eye_blurry += damage_secondary
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owner.confused += damage_secondary * 2
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owner.Weaken(round(damage, 1))
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owner.Weaken(round(damage_secondary * 3, 1))
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owner.adjustOxyLoss(damage)
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if(prob(30))
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addtimer(CALLBACK(src, .proc/brain_damage_callback, damage), rand(6, 20) SECONDS, TIMER_UNIQUE)
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@@ -204,7 +207,7 @@
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/obj/item/organ/internal/brain/surgical_fix(mob/user)
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var/blood_volume = owner.get_blood_oxygenation()
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if(blood_volume < BLOOD_VOLUME_SURVIVE)
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if(blood_volume < BLOOD_VOLUME_BAD)
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to_chat(user, "<span class='danger'>Parts of [src] didn't survive the procedure due to lack of air supply!</span>")
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set_max_damage(Floor(max_damage - 0.25*damage))
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heal_damage(damage)
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