Refactored movement observable away (#20083)

Refactored movement observable away, use only the signal.
Some tweaks to the signal.
This commit is contained in:
Fluffy
2024-10-26 15:53:07 +00:00
committed by GitHub
parent 3de4911dc8
commit d40d459d42
35 changed files with 532 additions and 434 deletions
-46
View File
@@ -1,46 +0,0 @@
SUBSYSTEM_DEF(orbit)
name = "Orbits"
priority = SS_PRIORITY_ORBIT
wait = 2
flags = SS_NO_INIT|SS_TICKER
runlevels = RUNLEVELS_PLAYING
var/list/currentrun = list()
var/list/processing = list()
/datum/controller/subsystem/orbit/Recover()
src.processing = SSorbit.processing
/datum/controller/subsystem/orbit/stat_entry(msg)
msg = "P:[processing.len]"
return ..()
/datum/controller/subsystem/orbit/fire(resumed = 0)
if (!resumed)
src.currentrun = processing.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
while (currentrun.len)
var/datum/orbit/O = currentrun[currentrun.len]
currentrun.len--
if (!O)
processing -= O
if (MC_TICK_CHECK)
return
continue
if (!O.orbiter)
qdel(O)
if (MC_TICK_CHECK)
return
continue
if (O.lastprocess >= world.time) //we already checked recently
if (MC_TICK_CHECK)
return
continue
var/targetloc = get_turf(O.orbiting)
if (targetloc != O.lastloc || O.orbiter.loc != targetloc)
O.Check(targetloc)
if (MC_TICK_CHECK)
return