Ports Goonchat from Baystation. (#9635)

changes:

    rscadd: "Ported a new chat system, Goonchat, that allows for cool things like changing font style, size, spacing, highlighting up to 5 strings in the chat, and DARK MODE."
    rscadd: "Repeated chat messages can now get compacted. You can disable this in goonchat settings."
    rscadd: "You can change icon style to any font on your system."
    tweak: "The game window has been altered a bit to adjust for this."
    rscdel: "Removed skin style prefs as they are no longer used."
This commit is contained in:
Matt Atlas
2020-09-24 22:06:04 +02:00
committed by GitHub
parent a7401aeb1d
commit d4666caaac
277 changed files with 4057 additions and 2955 deletions
+11 -11
View File
@@ -397,7 +397,7 @@ proc/admin_notice(var/message, var/rights)
if(FC.is_admin_channel)
dat+="<B><FONT style='BACKGROUND-COLOR: LightGreen'><A href='?src=\ref[src];ac_show_channel=\ref[FC]'>[FC.channel_name]</A></FONT></B><BR>"
else
dat+="<B><A href='?src=\ref[src];ac_show_channel=\ref[FC]'>[FC.channel_name]</A> [(FC.censored) ? ("<FONT COLOR='red'>***</FONT>") : null]<BR></B>"
dat+="<B><A href='?src=\ref[src];ac_show_channel=\ref[FC]'>[FC.channel_name]</A> [(FC.censored) ? ("<span class='warning'>***</span>") : null]<BR></B>"
dat+={"<BR><HR><A href='?src=\ref[src];ac_refresh=1'>Refresh</A>
<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Back</A>
"}
@@ -452,7 +452,7 @@ proc/admin_notice(var/message, var/rights)
dat+="<B>[src.admincaster_feed_channel.channel_name]: </B><FONT SIZE=1>\[created by: <FONT COLOR='maroon'>[src.admincaster_feed_channel.author]</FONT>\]</FONT><HR>"
if(src.admincaster_feed_channel.censored)
dat+={"
<FONT COLOR='red'><B>ATTENTION: </B></FONT>This channel has been deemed as threatening to the welfare of the station, and marked with a [current_map.company_name] D-Notice.<BR>
<span class='warning'><B>ATTENTION: </B></span>This channel has been deemed as threatening to the welfare of the station, and marked with a [current_map.company_name] D-Notice.<BR>
No further feed story additions are allowed while the D-Notice is in effect.<BR><BR>
"}
else
@@ -464,7 +464,7 @@ proc/admin_notice(var/message, var/rights)
i++
dat+="<BLOCKQUOTE style=\"padding:4px;border-left:4px #797979 solid\">[MESSAGE.body] <FONT SIZE=1>\[Likes: <A href='?src=\ref[src];ac_setlikes=1;'><FONT COLOR='DarkGreen'>[MESSAGE.likes]</FONT></A> Dislikes: <A href='?src=\ref[src];ac_setdislikes=1;'><FONT COLOR='maroon'>[MESSAGE.dislikes]</FONT></A>\]</FONT><BR>"
if(MESSAGE.img)
to_chat(usr, browse_rsc(MESSAGE.img, "tmp_photo[i].png"))
send_rsc(usr, MESSAGE.img, "tmp_photo[i].png")
dat+="<img src='tmp_photo[i].png' width = '180'><BR><BR>"
dat+="<FONT SIZE=1><A href='?src=\ref[src];ac_view_comments=1;ac_story=\ref[MESSAGE]'>View Comments</A> <A href='?src=\ref[src];ac_add_comment=1;ac_story=\ref[MESSAGE]'>Add Comment</A> <A href='?src=\ref[src];ac_like=1;ac_story=\ref[MESSAGE]'>Like Story</A> <A href='?src=\ref[src];ac_dislike=1;ac_story=\ref[MESSAGE]'>Dislike Story</A></FONT><BR>"
dat+="<FONT SIZE=1>\[Story by <FONT COLOR='maroon'>[MESSAGE.author] - [MESSAGE.time_stamp]</FONT>\]</FONT></BLOCKQUOTE><BR>"
@@ -484,7 +484,7 @@ proc/admin_notice(var/message, var/rights)
else
for(var/channel in SSnews.network_channels)
var/datum/feed_channel/FC = SSnews.GetFeedChannel(channel)
dat+="<A href='?src=\ref[src];ac_pick_censor_channel=\ref[FC]'>[FC.channel_name]</A> [(FC.censored) ? ("<FONT COLOR='red'>***</FONT>") : null]<BR>"
dat+="<A href='?src=\ref[src];ac_pick_censor_channel=\ref[FC]'>[FC.channel_name]</A> [(FC.censored) ? ("<span class='warning'>***</span>") : null]<BR>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Cancel</A>"
if(11)
dat+={"
@@ -498,7 +498,7 @@ proc/admin_notice(var/message, var/rights)
else
for(var/channel in SSnews.network_channels)
var/datum/feed_channel/FC = SSnews.GetFeedChannel(channel)
dat+="<A href='?src=\ref[src];ac_pick_d_notice=\ref[FC]'>[FC.channel_name]</A> [(FC.censored) ? ("<FONT COLOR='red'>***</FONT>") : null]<BR>"
dat+="<A href='?src=\ref[src];ac_pick_d_notice=\ref[FC]'>[FC.channel_name]</A> [(FC.censored) ? ("<span class='warning'>***</span>") : null]<BR>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Back</A>"
if(12)
@@ -522,7 +522,7 @@ proc/admin_notice(var/message, var/rights)
"}
if(src.admincaster_feed_channel.censored)
dat+={"
<FONT COLOR='red'><B>ATTENTION: </B></FONT>This channel has been deemed as threatening to the welfare of the station, and marked with a [current_map.company_name] D-Notice.<BR>
<span class='warning'><B>ATTENTION: </B></span>This channel has been deemed as threatening to the welfare of the station, and marked with a [current_map.company_name] D-Notice.<BR>
No further feed story additions are allowed while the D-Notice is in effect.<BR><BR>
"}
else
@@ -580,7 +580,7 @@ proc/admin_notice(var/message, var/rights)
<B>Photo:</B>:
"}
if(SSnews.wanted_issue.img)
to_chat(usr, browse_rsc(SSnews.wanted_issue.img, "tmp_photow.png"))
send_rsc(usr, SSnews.wanted_issue.img, "tmp_photow.png")
dat+="<BR><img src='tmp_photow.png' width = '180'>"
else
dat+="None"
@@ -817,11 +817,11 @@ proc/admin_notice(var/message, var/rights)
if(SSticker.current_state == GAME_STATE_PREGAME)
SSticker.current_state = GAME_STATE_SETTING_UP
log_admin("[usr.key] has started the game.")
message_admins("<font color='blue'>[usr.key] has started the game.</font>")
message_admins("<span class='notice'>[usr.key] has started the game.</span>")
feedback_add_details("admin_verb","SN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return 1
else
to_chat(usr, "<font color='red'>Error: Start Now: Game has already started.</font>")
to_chat(usr, "<span class='warning'>Error: Start Now: Game has already started.</span>")
return 0
/datum/admins/proc/toggleenter()
@@ -1363,7 +1363,7 @@ proc/admin_notice(var/message, var/rights)
if(check_rights(R_ADMIN|R_MOD))
if (H.paralysis == 0)
msg = "has paralyzed [key_name_admin(H)]."
H.visible_message("<font color='#002eb8'><b>OOC Information:</b></font> <font color='red'>[H] has been winded by a member of staff! Please freeze all roleplay involving their character until the matter is resolved! Adminhelp if you have further questions.</font>", "<font color='red'><b>You have been winded by a member of staff! Please stand by until they contact you!</b></font>")
H.visible_message("<font color='#002eb8'><b>OOC Information:</b></font> <span class='warning'>[H] has been winded by a member of staff! Please freeze all roleplay involving their character until the matter is resolved! Adminhelp if you have further questions.</span>", "<span class='warning'><b>You have been winded by a member of staff! Please stand by until they contact you!</b></span>")
H.paralysis = 8000
else
if (alert("The player is currently winded. Do you want to unwind him?", "Unwind player?", "Yes", "No") == "No")
@@ -1371,7 +1371,7 @@ proc/admin_notice(var/message, var/rights)
H.paralysis = 0
msg = "has unparalyzed [key_name_admin(H)]."
H.visible_message("<font color='#002eb8'><b>OOC Information:</b></font> <font color='green'>[H] has been unwinded by a member of staff!</font>", "<font color='red'><b>You have been unwinded by a member of staff!</b></font>")
H.visible_message("<font color='#002eb8'><b>OOC Information:</b></font> <font color='green'>[H] has been unwinded by a member of staff!</font>", "<span class='warning'><b>You have been unwinded by a member of staff!</b></span>")
log_and_message_admins(msg)
feedback_add_details("admin_verb", "WIND")