From d548614525abe08a5e57f8353efaedec09832331 Mon Sep 17 00:00:00 2001
From: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com>
Date: Thu, 24 Jun 2021 20:48:15 -0400
Subject: [PATCH] Drowsiness Changes (#11996)
* Drowsiness Changes
* Spelling Fixes
---
code/game/objects/structures/therapy.dm | 6 ++--
code/game/sound.dm | 2 +-
code/modules/mob/living/carbon/carbon.dm | 5 +++-
.../living/carbon/human/human_attackhand.dm | 2 ++
.../mob/living/carbon/human/human_movement.dm | 2 +-
.../mob/living/carbon/human/intoxication.dm | 2 +-
code/modules/mob/living/carbon/human/life.dm | 29 ++++++++++++-------
.../living/carbon/human/species/species.dm | 2 ++
code/modules/mob/living/damage_procs.dm | 2 +-
code/modules/mob/mob_defines.dm | 2 +-
code/modules/psionics/faculties/coercion.dm | 2 +-
.../Chemistry-Reagents-Drugs.dm | 14 ++++-----
.../Chemistry-Reagents-Food-Drinks.dm | 14 ++++-----
.../Chemistry-Reagents-Medicine.dm | 14 ++++-----
.../Chemistry-Reagents-Other.dm | 2 +-
.../Chemistry-Reagents-Toxins.dm | 8 ++---
.../effects/unknown_effect_physical.dm | 6 ++--
.../doxxmedearly - drowsy_changes.yml | 8 +++++
18 files changed, 73 insertions(+), 49 deletions(-)
create mode 100644 html/changelogs/doxxmedearly - drowsy_changes.yml
diff --git a/code/game/objects/structures/therapy.dm b/code/game/objects/structures/therapy.dm
index 000fdadace4..5b890f98596 100644
--- a/code/game/objects/structures/therapy.dm
+++ b/code/game/objects/structures/therapy.dm
@@ -94,12 +94,12 @@
var/thrall_response = alert(H, "Do you believe in hypnosis?", "Willpower", "Yes", "No")
if(thrall_response == "No")
H.sleeping = max(H.sleeping - 40, 0)
- H.drowsyness = max(H.drowsyness - 60, 0)
+ H.drowsiness = max(H.drowsiness - 60, 0)
thrall = null
STOP_PROCESSING(SSfast_process, src)
else
H.sleeping = max(H.sleeping, 40)
- H.drowsyness = max(H.drowsyness, 60)
+ H.drowsiness = max(H.drowsiness, 60)
else
STOP_PROCESSING(SSfast_process, src)
@@ -158,7 +158,7 @@
H.visible_message("[H] falls into a deep slumber!", "You fall into a deep slumber!")
H.sleeping = max(H.sleeping, 40)
- H.drowsyness = max(H.drowsyness, 60)
+ H.drowsiness = max(H.drowsiness, 60)
thrall = WEAKREF(H)
START_PROCESSING(SSfast_process, src)
diff --git a/code/game/sound.dm b/code/game/sound.dm
index 75652edacb8..10ef2f0e1bc 100644
--- a/code/game/sound.dm
+++ b/code/game/sound.dm
@@ -155,7 +155,7 @@
return PSYCHOTIC
else if (druggy)
return DRUGGED
- else if (drowsyness)
+ else if (drowsiness)
return DIZZY
else if (confused)
return DIZZY
diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm
index bc467774831..330d569e22d 100644
--- a/code/modules/mob/living/carbon/carbon.dm
+++ b/code/modules/mob/living/carbon/carbon.dm
@@ -495,4 +495,7 @@
return ..()
/mob/living/carbon/get_contained_external_atoms()
- . = contents - internal_organs
\ No newline at end of file
+ . = contents - internal_organs
+
+/mob/living/carbon/proc/is_drowsy()
+ return (drowsiness >= 5)
\ No newline at end of file
diff --git a/code/modules/mob/living/carbon/human/human_attackhand.dm b/code/modules/mob/living/carbon/human/human_attackhand.dm
index baa5cd95709..bc405edd941 100644
--- a/code/modules/mob/living/carbon/human/human_attackhand.dm
+++ b/code/modules/mob/living/carbon/human/human_attackhand.dm
@@ -303,6 +303,8 @@
if(M.max_stamina > 0)
disarm_cost = M.max_stamina / 6
+ if(M.is_drowsy())
+ disarm_cost *= 1.25
usesStamina = TRUE
else if(M.max_stamina <= 0)
if(M.isSynthetic())
diff --git a/code/modules/mob/living/carbon/human/human_movement.dm b/code/modules/mob/living/carbon/human/human_movement.dm
index 038d2a2fae0..93d4ec41477 100644
--- a/code/modules/mob/living/carbon/human/human_movement.dm
+++ b/code/modules/mob/living/carbon/human/human_movement.dm
@@ -65,7 +65,7 @@
if(aiming && aiming.aiming_at)
tally += 5 // Iron sights make you slower, it's a well-known fact.
- if (drowsyness)
+ if (is_drowsy())
tally += 6
if (!(species.flags & IS_MECHANICAL)) // Machines don't move slower when cold.
diff --git a/code/modules/mob/living/carbon/human/intoxication.dm b/code/modules/mob/living/carbon/human/intoxication.dm
index ffffd0dc24f..cb8570559ad 100644
--- a/code/modules/mob/living/carbon/human/intoxication.dm
+++ b/code/modules/mob/living/carbon/human/intoxication.dm
@@ -14,7 +14,7 @@
slurring = 0
confused = 0
eye_blurry = 0
- drowsyness = 0
+ drowsiness = 0
paralysis = 0
sleeping = 0
//Many of these parameters normally tick down in life code, but some parts of that code don't run in godmode, so this prevents a BST being stuck with blurred vision
diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm
index f76be394e56..523cbffb78a 100644
--- a/code/modules/mob/living/carbon/human/life.dm
+++ b/code/modules/mob/living/carbon/human/life.dm
@@ -778,6 +778,7 @@
if(resting)
dizziness = max(0, dizziness - 15)
jitteriness = max(0, jitteriness - 15)
+ drowsiness = max(0, drowsiness - 5)
adjustHalLoss(-3)
else
dizziness = max(0, dizziness - 3)
@@ -787,15 +788,21 @@
//Other
handle_statuses()
- if (drowsyness)
- if (drowsyness < 0)
- drowsyness = 0
+ if (drowsiness)
+ if (drowsiness < 0)
+ drowsiness = 0
else
- drowsyness--
- eye_blurry = max(2, eye_blurry)
- if (prob(5))
- sleeping += 1
- Paralyse(5)
+ drowsiness--
+ eye_blurry = max(drowsiness, eye_blurry)
+ if(drowsiness > 5)
+ if(prob(drowsiness/5))
+ slurring += rand(1, 5)
+ if(prob(3))
+ make_dizzy(100 + drowsiness)
+ if(!sleeping)
+ emote("yawn")
+ if(prob(drowsiness/10))
+ eye_blind += 2
// If you're dirty, your gloves will become dirty, too.
if(gloves && germ_level > gloves.germ_level && prob(10))
@@ -1376,6 +1383,8 @@
//Any suffocation damage slows stamina regen.
//This includes oxyloss from low blood levels
var/regen = stamina_recovery * (1 - min(((getOxyLoss()) / exhaust_threshold) + ((get_shock()) / exhaust_threshold), 1))
+ if(is_drowsy())
+ regen *= 0.85
if (regen > 0)
stamina = min(max_stamina, stamina+regen)
adjustNutritionLoss(stamina_recovery*0.09)
@@ -1446,8 +1455,8 @@
/mob/living/carbon/human/proc/do_fever_effects(var/fever)
if(prob(20/3)) // every 30 seconds, roughly
to_chat(src, SPAN_WARNING(pick("You feel cold and clammy...", "You shiver as if a breeze has passed through.", "Your muscles ache.", "You feel tired and fatigued.")))
- if(prob(20)) // once every 10 seconds, roughly
- drowsyness += 4
+ if(prob(25)) // once every 8 seconds, roughly
+ drowsiness += 5
if(prob(20))
adjustHalLoss(5 * min(fever, 5)) // muscle pain from fever
if(fever >= 7 && prob(10)) // your organs are boiling, figuratively speaking
diff --git a/code/modules/mob/living/carbon/human/species/species.dm b/code/modules/mob/living/carbon/human/species/species.dm
index fd45da1ef72..8b28eb482bb 100644
--- a/code/modules/mob/living/carbon/human/species/species.dm
+++ b/code/modules/mob/living/carbon/human/species/species.dm
@@ -555,6 +555,8 @@
cost += H.getOxyLoss() * 0.1 //The less oxygen we get, the more we strain.
cost *= H.sprint_cost_factor
+ if(H.is_drowsy())
+ cost *= 1.25
if (H.stamina == -1)
log_debug("Error: Species with special sprint mechanics has not overridden cost function.")
return 0
diff --git a/code/modules/mob/living/damage_procs.dm b/code/modules/mob/living/damage_procs.dm
index f6eeb59ba11..74e0faea0ac 100644
--- a/code/modules/mob/living/damage_procs.dm
+++ b/code/modules/mob/living/damage_procs.dm
@@ -66,7 +66,7 @@
if(EYE_BLUR)
eye_blurry = max(eye_blurry, effect * BLOCKED_MULT(blocked))
if(DROWSY)
- drowsyness = max(drowsyness, effect * BLOCKED_MULT(blocked))
+ drowsiness = max(drowsiness, effect * BLOCKED_MULT(blocked))
if(INCINERATE)
IgniteMob(effect * BLOCKED_MULT(blocked))
updatehealth()
diff --git a/code/modules/mob/mob_defines.dm b/code/modules/mob/mob_defines.dm
index d079259bc9f..2cdd550d9e1 100644
--- a/code/modules/mob/mob_defines.dm
+++ b/code/modules/mob/mob_defines.dm
@@ -117,7 +117,7 @@
var/bodytemperature = 310.055 //98.7 F
var/old_x = 0
var/old_y = 0
- var/drowsyness = 0.0//Carbon
+ var/drowsiness = 0.0//Carbon
var/charges = 0.0
var/nutrition = BASE_MAX_NUTRITION * CREW_NUTRITION_SLIGHTLYHUNGRY //carbon
var/nutrition_loss = HUNGER_FACTOR //How much hunger is lost per tick. This is modified by species
diff --git a/code/modules/psionics/faculties/coercion.dm b/code/modules/psionics/faculties/coercion.dm
index 92f3d5483d7..97e54d5b526 100644
--- a/code/modules/psionics/faculties/coercion.dm
+++ b/code/modules/psionics/faculties/coercion.dm
@@ -216,7 +216,7 @@
var/coercion_rank = user.psi.get_rank(PSI_COERCION)
if(coercion_rank >= PSI_RANK_GRANDMASTER)
target.AdjustParalysis(-1)
- target.drowsyness = 0
+ target.drowsiness = 0
if(istype(target, /mob/living/carbon))
var/mob/living/carbon/M = target
M.hallucination = max(M.hallucination, 10)
diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Drugs.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Drugs.dm
index a94dfb31a97..33241dbd1a6 100644
--- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Drugs.dm
+++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Drugs.dm
@@ -21,7 +21,7 @@
M.add_chemical_effect(CE_PAINKILLER, 5 + round(power,5))
if(power > 5)
- M.drowsyness = min(20,max(M.drowsyness,power - 5))
+ M.drowsiness = min(20,max(M.drowsiness,power - 5))
if(power > 10)
var/nutrition_percent = M.nutrition/M.max_nutrition
@@ -92,7 +92,7 @@
if(prob(80))
M.add_chemical_effect(CE_NEUROTOXIC, 3*removed)
if(prob(50))
- M.drowsyness = max(M.drowsyness, 3)
+ M.drowsiness = max(M.drowsiness, 3)
if(prob(10))
M.emote("drool")
@@ -162,17 +162,17 @@
/decl/reagent/raskara_dust/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed, var/datum/reagents/holder)
M.add_chemical_effect(CE_PAINKILLER, 10)
- M.drowsyness += 1 * removed
+ M.drowsiness += 1 * removed
/decl/reagent/raskara_dust/affect_breathe(var/mob/living/carbon/M, var/alien, var/removed, var/datum/reagents/holder)
M.add_chemical_effect(CE_PAINKILLER, 25)
- M.drowsyness += 2 * removed
+ M.drowsiness += 2 * removed
if(prob(5))
M.emote("cough")
/decl/reagent/raskara_dust/affect_blood(var/mob/living/carbon/M, var/alien, var/removed, var/datum/reagents/holder)
M.add_chemical_effect(CE_PAINKILLER, 50)
- M.drowsyness += 3 * removed
+ M.drowsiness += 3 * removed
if(prob(5))
M.emote("twitch")
@@ -198,7 +198,7 @@
holder.reagent_data[type]["special"] += (REAGENT_VOLUME(holder, type)/10)*removed
M.make_jittery(5 + holder.reagent_data[type]["special"])
- M.drowsyness = max(0,M.drowsyness - (1 + holder.reagent_data[type]["special"]*0.1))
+ M.drowsiness = max(0,M.drowsiness - (1 + holder.reagent_data[type]["special"]*0.1))
if(holder.reagent_data[type]["special"] > 5)
M.add_chemical_effect(CE_SPEEDBOOST, 1)
M.apply_effect(1 + holder.reagent_data[type]["special"]*0.25, STUTTER)
@@ -280,7 +280,7 @@
if(M.losebreath < 5)
M.losebreath++
if(prob(50))
- M.drowsyness = max(M.drowsyness, 3)
+ M.drowsiness = max(M.drowsiness, 3)
/decl/reagent/toxin/krok
name = "Krok Juice"
diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
index 0265ff3419c..e1f38a22b72 100644
--- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
+++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
@@ -724,7 +724,7 @@
if (caffeine)
M.add_up_to_chemical_effect(CE_SPEEDBOOST, caffeine)
M.dizziness = max(0, M.dizziness + adj_dizzy)
- M.drowsyness = max(0, M.drowsyness + adj_drowsy)
+ M.drowsiness = max(0, M.drowsiness + adj_drowsy)
M.sleeping = max(0, M.sleeping + adj_sleepy)
if(add_nutrition == TRUE)
@@ -1376,7 +1376,7 @@
if(alien != IS_DIONA)
M.dizziness = max(0, M.dizziness - 5)
- M.drowsyness = max(0, M.drowsyness - 3)
+ M.drowsiness = max(0, M.drowsiness - 3)
M.sleeping = max(0, M.sleeping - 2)
M.intoxication = max(0, (M.intoxication - (removed*0.25)))
@@ -1745,7 +1745,7 @@
M.make_jittery(20)
M.druggy = max(M.druggy, 30)
M.dizziness += 5
- M.drowsyness = 0
+ M.drowsiness = 0
/decl/reagent/drink/grenadine
name = "Grenadine Syrup"
@@ -2195,7 +2195,7 @@
..()
if(alien != IS_DIONA)
M.dizziness = max(0, M.dizziness - 5)
- M.drowsyness = max(0, M.drowsyness - 3)
+ M.drowsiness = max(0, M.drowsiness - 3)
M.sleeping = max(0, M.sleeping - 2)
if(M.bodytemperature > 310)
M.bodytemperature = max(310, M.bodytemperature - (5 * TEMPERATURE_DAMAGE_COEFFICIENT))
@@ -2319,7 +2319,7 @@
..()
if(alien == IS_DIONA)
return
- M.drowsyness = max(0, M.drowsyness - 7)
+ M.drowsiness = max(0, M.drowsiness - 7)
M.make_jittery(5)
if (M.bodytemperature > 310)
@@ -4445,7 +4445,7 @@
if(alien != IS_DIONA)
M.make_jittery(20)
M.dizziness += 5
- M.drowsyness = 0
+ M.drowsiness = 0
/decl/reagent/drink/zorasoda/venomgrass
name = "Zo'ra Soda Sour Venom Grass"
@@ -4528,7 +4528,7 @@
if(alien != IS_DIONA)
M.druggy = max(M.druggy, 30)
M.dizziness += 5
- M.drowsyness = 0
+ M.drowsiness = 0
/decl/reagent/drink/hrozamal_soda
name = "Hro'zamal Soda"
diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm
index d2116ae6ccc..8acdffd9e65 100644
--- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm
+++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Medicine.dm
@@ -133,7 +133,7 @@
return
if(remove_generic)
- M.drowsyness = max(0, M.drowsyness - 6 * removed)
+ M.drowsiness = max(0, M.drowsiness - 6 * removed)
M.hallucination -= (2 * removed)
if(check_min_dose(M, 0.5))
M.add_up_to_chemical_effect(CE_ANTITOXIN, 1)
@@ -392,7 +392,7 @@
metabolism_min = REM * 0.0125
/decl/reagent/synaptizine/affect_blood(var/mob/living/carbon/M, var/alien, var/removed, var/datum/reagents/holder)
- M.drowsyness = max(M.drowsyness - 5, 0)
+ M.drowsiness = max(M.drowsiness - 5, 0)
if(REAGENT_VOLUME(holder, type) < 10) // Will prevent synaptizine interrupting a seizure caused by its own overdose.
M.AdjustParalysis(-1)
M.AdjustStunned(-1)
@@ -602,7 +602,7 @@
//These status effects will now take a little while for the dose to build up and remove them
M.dizziness = max(0, M.dizziness - DP)
- M.drowsyness = max(0, M.drowsyness - DP)
+ M.drowsiness = max(0, M.drowsiness - DP)
M.stuttering = max(0, M.stuttering - DP)
M.confused = max(0, M.confused - DP)
@@ -788,7 +788,7 @@
if(prob(7))
M.add_chemical_effect(CE_NEUROTOXIC, 3 * removed)
if(prob(50))
- M.drowsyness = max(M.drowsyness, 3)
+ M.drowsiness = max(M.drowsiness, 3)
/decl/reagent/cetahydramine
name = "Cetahydramine"
@@ -806,7 +806,7 @@
/decl/reagent/cetahydramine/affect_blood(var/mob/living/carbon/M, var/alien, var/removed, var/datum/reagents/holder)
M.add_chemical_effect(CE_NOITCH, M.chem_doses[type] * 2) // 5 units of cetahydramine will counter 10 units of dermaline/butazoline itching.
if(prob(M.chem_doses[type]/2))
- M.drowsyness += 2
+ M.drowsiness += 2
/decl/reagent/sterilizine
name = "Sterilizine"
@@ -1021,7 +1021,7 @@
M.eye_blurry = max(M.eye_blurry, 30)
if(REAGENT_VOLUME(M.reagents, /decl/reagent/oxycomorphine))
M.ear_deaf = 20
- M.drowsyness = max(M.drowsyness, 10)
+ M.drowsiness = max(M.drowsiness, 10)
M.make_dizzy(15)
if(prob(3))
to_chat(M, SPAN_GOOD(pick("You lose all sense of connection to the real world.", "Everything is so tranquil.", "You feel dettached from reality.", "Your feel disconnected from your body.", "You are aware of nothing but your conscious thoughts.")))
@@ -1077,7 +1077,7 @@
/decl/reagent/mental/vaam/affect_blood(var/mob/living/carbon/M, var/alien, var/removed, var/datum/reagents/holder)
. = ..()
M.add_chemical_effect(CE_PAINKILLER, 5)
- M.drowsyness = 0
+ M.drowsiness = 0
/decl/reagent/mental/vaam/overdose(var/mob/living/carbon/human/M, var/alien, var/removed, var/scale, var/datum/reagents/holder)
. = ..()
diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Other.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Other.dm
index 30e5b866e76..612f2b9341e 100644
--- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Other.dm
+++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Other.dm
@@ -121,7 +121,7 @@
M.SetParalysis(0)
M.silent = 0
M.dizziness = 0
- M.drowsyness = 0
+ M.drowsiness = 0
M.stuttering = 0
M.confused = 0
M.sleeping = 0
diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
index 7418de07c1e..29b8fdd7d06 100644
--- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
+++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
@@ -478,10 +478,10 @@
else if(dose < 7)
if(prob(50))
M.Weaken(2)
- M.drowsyness = max(M.drowsyness, 20)
+ M.drowsiness = max(M.drowsiness, 20)
else
M.sleeping = max(M.sleeping, 20)
- M.drowsyness = max(M.drowsyness, 60)
+ M.drowsiness = max(M.drowsiness, 60)
/decl/reagent/polysomnine
name = "Polysomnine"
@@ -501,7 +501,7 @@
var/dose = M.chem_doses[type]
if(dose == metabolism)
M.confused += 2
- M.drowsyness += 2
+ M.drowsiness += 2
else if(dose < 2)
M.Weaken(30)
M.eye_blurry = max(M.eye_blurry, 10)
@@ -619,7 +619,7 @@
update_canmove()
/mob/living/carbon/human/proc/berserk_process()
- drowsyness = max(drowsyness - 5, 0)
+ drowsiness = max(drowsiness - 5, 0)
AdjustParalysis(-1)
AdjustStunned(-1)
AdjustWeakened(-1)
diff --git a/code/modules/research/xenoarchaeology/artifact/effects/unknown_effect_physical.dm b/code/modules/research/xenoarchaeology/artifact/effects/unknown_effect_physical.dm
index 4d9156472e2..68246a2d078 100644
--- a/code/modules/research/xenoarchaeology/artifact/effects/unknown_effect_physical.dm
+++ b/code/modules/research/xenoarchaeology/artifact/effects/unknown_effect_physical.dm
@@ -225,7 +225,7 @@
if(ishuman(toucher) && prob(weakness * 100))
var/mob/living/carbon/human/H = toucher
to_chat(H, pick("You feel like taking a nap.","You feel a yawn coming on.","You feel a little tired."))
- H.drowsyness = min(H.drowsyness + rand(5,25) * weakness, 50 * weakness)
+ H.drowsiness = min(H.drowsiness + rand(5,25) * weakness, 50 * weakness)
H.eye_blurry = min(H.eye_blurry + rand(1,3) * weakness, 50 * weakness)
else
to_chat(toucher, SPAN_WARNING("SYSTEM ALERT: CPU cycles slowing down!"))
@@ -244,7 +244,7 @@
if(prob(weakness * 100))
if(prob(10))
to_chat(H, pick("You feel like taking a nap.","You feel a yawn coming on.","You feel a little tired."))
- H.drowsyness = min(H.drowsyness + 1 * weakness, 25 * weakness)
+ H.drowsiness = min(H.drowsiness + 1 * weakness, 25 * weakness)
H.eye_blurry = min(H.eye_blurry + 1 * weakness, 25 * weakness)
return TRUE
@@ -260,7 +260,7 @@
var/weakness = GetAnomalySusceptibility(H)
if(prob(weakness * 100))
to_chat(H, pick("You feel like taking a nap.","You feel a yawn coming on.","You feel a little tired."))
- H.drowsyness = min(H.drowsyness + rand(5,15) * weakness, 50 * weakness)
+ H.drowsiness = min(H.drowsiness + rand(5,15) * weakness, 50 * weakness)
H.eye_blurry = min(H.eye_blurry + rand(5,15) * weakness, 50 * weakness)
return TRUE
diff --git a/html/changelogs/doxxmedearly - drowsy_changes.yml b/html/changelogs/doxxmedearly - drowsy_changes.yml
new file mode 100644
index 00000000000..beff2c66116
--- /dev/null
+++ b/html/changelogs/doxxmedearly - drowsy_changes.yml
@@ -0,0 +1,8 @@
+author: Doxxmedearly
+
+delete-after: True
+
+changes:
+ - tweak: "Changed how being drowsy works. Instead of randomly putting you to sleep with no warning, it now tries to replicate being drowsy via screen wobble, yawning, periodic slurring, and vision blurring/darkening."
+ - tweak: "Sufficient drowsiness has a small impact on your stamina recovery and stamina cost for things like disarming and sprinting."
+ - tweak: "Fevers have a slightly higher impact on drowsiness."
\ No newline at end of file