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Adds an universal object health system. (#21266)
https://www.youtube.com/watch?v=ZpUYjpKg9KY As per title. The goal is to add health to most objects in the game and thus allow them to be dynamically destructible, while also avoiding shitcode like each structure having its own snowflake health update proc. --------- Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
This commit is contained in:
co-authored by
Matt Atlas
SleepyGemmy
parent
1d2871729f
commit
d5931c5ffe
@@ -4,10 +4,10 @@
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layer = STRUCTURE_LAYER
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blocks_emissive = EMISSIVE_BLOCK_GENERIC
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pass_flags_self = PASSSTRUCTURE
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should_use_health = TRUE
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var/material_alteration = MATERIAL_ALTERATION_ALL // Overrides for material shit. Set them manually if you don't want colors etc. See wood chairs/office chairs.
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var/climbable
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var/breakable
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var/parts
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var/list/climbers
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var/list/footstep_sound //footstep sounds when stepped on
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@@ -40,15 +40,23 @@
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material = null
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return ..()
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/obj/structure/attackby(obj/item/attacking_item, mob/user, params)
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. = ..()
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if(user?.a_intent == I_HURT && maxhealth)
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user.do_attack_animation(src)
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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add_damage(attacking_item.force, attacking_item.damage_flags(), attacking_item.damtype, attacking_item.armor_penetration, attacking_item)
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if(hitsound)
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playsound(user, hitsound, attacking_item.get_clamped_volume())
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/obj/structure/attack_hand(mob/living/user)
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if(breakable)
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if((user.mutations & HULK) && !(user.isSynthetic()) && !(isvaurca(user)))
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user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
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attack_generic(user,1,"smashes")
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else if(istype(user,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = user
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if(H.species.can_shred(user))
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attack_generic(user,1,"slices")
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if((user.mutations & HULK) && !(user.isSynthetic()) && !(isvaurca(user)))
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user.say(pick("RAAAAAAAARGH!!!", "HNNNNNNNNNGGGGGGH!!!", "GWAAAAAAAARRRHHH!!!", "NNNNNNNNGGGGGGGGHH!!!", "AAAAAAARRRGH!!!" ))
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attack_generic(user, 25, "smashes")
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else if(istype(user,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = user
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if(H.species.can_shred(user))
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attack_generic(user, 25, "slices")
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if(LAZYLEN(climbers) && !(user in climbers))
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user.visible_message(SPAN_WARNING("[user] shakes \the [src]."), \
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@@ -75,6 +83,8 @@
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dismantle_material = SSmaterials.get_material_by_name(DEFAULT_WALL_MATERIAL) //if there is no defined material, it will use steel
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else
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dismantle_material = get_material()
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if(should_use_health && health <= 0)
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build_amt /= rand(2, 4) //if the structure is destroyed by damage, it will yield less materials
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for(var/i = 1 to build_amt)
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dismantle_material.place_sheet(loc)
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qdel(src)
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@@ -227,13 +237,8 @@
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return 0
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return 1
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/obj/structure/attack_generic(mob/user, damage, attack_message, environment_smash, armor_penetration, attack_flags, damage_type)
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if(!breakable || !damage || !environment_smash)
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return 0
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visible_message(SPAN_DANGER("[user] [attack_verb] the [src] apart!"))
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user.do_attack_animation(src)
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qdel(src)
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return 1
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/obj/structure/on_death(damage, damage_flags, damage_type, armor_penetration, obj/weapon)
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dismantle()
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/obj/structure/get_material()
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return material
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