Adds an universal object health system. (#21266)

https://www.youtube.com/watch?v=ZpUYjpKg9KY

As per title. The goal is to add health to most objects in the game and
thus allow them to be dynamically destructible, while also avoiding
shitcode like each structure having its own snowflake health update
proc.

---------

Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
This commit is contained in:
Matt Atlas
2026-04-17 01:22:08 +02:00
committed by GitHub
parent 1d2871729f
commit d5931c5ffe
213 changed files with 1448 additions and 1424 deletions
+3 -3
View File
@@ -6,7 +6,7 @@
law_type = /datum/ai_laws/mining_drone
module_type = /obj/item/robot_module/mining_drone
holder_type = /obj/item/holder/drone/mining
maxHealth = 45
maxhealth = 45
health = 45
pass_flags = PASSTABLE|PASSRAILING
req_access = list(ACCESS_MINING, ACCESS_ROBOTICS)
@@ -105,7 +105,7 @@
if(seeking_player)
to_chat(user, SPAN_WARNING("\The [src] is already in the reboot process."))
return
if(!GLOB.config.allow_drone_spawn || emagged || health < -maxHealth) //It's dead, Dave.
if(!GLOB.config.allow_drone_spawn || emagged || health < -maxhealth) //It's dead, Dave.
to_chat(user, SPAN_WARNING("The interface is fried, and a distressing burned smell wafts from the robot's interior. You're not rebooting this one."))
return
@@ -168,7 +168,7 @@
if(M.health_upgrade)
to_chat(user, SPAN_WARNING("[src] already has a reinforced chassis!"))
return
M.maxHealth = 100
M.maxhealth = 100
M.health += 55
for(var/V in M.components)
if(V != "power cell")