Adds an universal object health system. (#21266)

https://www.youtube.com/watch?v=ZpUYjpKg9KY

As per title. The goal is to add health to most objects in the game and
thus allow them to be dynamically destructible, while also avoiding
shitcode like each structure having its own snowflake health update
proc.

---------

Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
This commit is contained in:
Matt Atlas
2026-04-16 23:22:08 +00:00
committed by GitHub
co-authored by Matt Atlas SleepyGemmy
parent 1d2871729f
commit d5931c5ffe
213 changed files with 1448 additions and 1424 deletions
@@ -3,6 +3,8 @@
/obj/item/modular_computer
name = "Modular Computer"
desc = DESC_PARENT
maxhealth = OBJECT_HEALTH_MEDIUM
should_use_health = TRUE
var/lexical_name = "computer"
/// Whether the computer is turned on.
@@ -94,13 +96,8 @@
var/power_has_failed = FALSE
var/is_holographic = FALSE
/// Damage of the chassis. If the chassis takes too much damage it will break apart.
/// Current damage level
var/damage = 0
/// Damage level at which the computer ceases to operate
var/broken_damage = 50
/// Damage level at which the computer breaks apart.
var/max_damage = 100
/// Important hardware (must be installed for computer to work)
/// CPU. Without it the computer won't run. Better CPUs can run more programs at once.