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https://github.com/Aurorastation/Aurora.3.git
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Preferences HTML cleanup (#3301)
changes: Changed a lot of string building to use lists & Join() - this should reduce the number of strings generated at runtime. Fixed a bug where the incidents menu was not populated. Changed color boxes to use CSS & divs instead of one-cell tables.
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@@ -3,26 +3,46 @@
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sort_order = 1
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/datum/category_item/player_setup_item/skills/load_character(var/savefile/S)
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S["skills"] >> pref.skills
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S["used_skillpoints"] >> pref.used_skillpoints
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S["skill_specialization"] >> pref.skill_specialization
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S["skills"] >> pref.skills
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S["used_skillpoints"] >> pref.used_skillpoints
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S["skill_specialization"] >> pref.skill_specialization
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/datum/category_item/player_setup_item/skills/save_character(var/savefile/S)
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S["skills"] << pref.skills
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S["used_skillpoints"] << pref.used_skillpoints
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S["skill_specialization"] << pref.skill_specialization
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S["skills"] << pref.skills
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S["used_skillpoints"] << pref.used_skillpoints
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S["skill_specialization"] << pref.skill_specialization
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/datum/category_item/player_setup_item/skills/gather_load_query()
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return list("ss13_characters" = list("vars" = list("skills", "skill_specialization"), "args" = list("id")))
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return list(
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"ss13_characters" = list(
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"vars" = list(
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"skills",
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"skill_specialization"
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),
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"args" = list("id")
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)
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)
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/datum/category_item/player_setup_item/skills/gather_load_parameters()
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return list("id" = pref.current_character)
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/datum/category_item/player_setup_item/skills/gather_save_query()
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return list("ss13_characters" = list("skills", "skill_specialization", "id" = 1, "ckey" = 1))
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return list(
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"ss13_characters" = list(
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"skills",
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"skill_specialization",
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"id" = 1,
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"ckey" = 1
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)
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)
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/datum/category_item/player_setup_item/skills/gather_save_parameters()
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return list("skills" = list2params(pref.skills), "skill_specialization" = pref.skill_specialization, "id" = pref.current_character, "ckey" = pref.client.ckey)
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return list(
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"skills" = list2params(pref.skills),
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"skill_specialization" = pref.skill_specialization,
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"id" = pref.current_character,
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"ckey" = pref.client.ckey
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)
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/datum/category_item/player_setup_item/skills/sanitize_character(var/sql_load = 0)
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if (SKILLS == null)
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@@ -45,27 +65,30 @@
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pref.used_skillpoints = 0
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/datum/category_item/player_setup_item/skills/content()
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. += "<b>Select your Skills</b><br>"
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. += "Current skill level: <b>[pref.GetSkillClass(pref.used_skillpoints)]</b> ([pref.used_skillpoints])<br>"
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. += "<a href='?src=\ref[src];preconfigured=1'>Use preconfigured skillset</a><br>"
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. += "<table>"
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var/list/dat = list(
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"<b>Select your Skills</b><br>",
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"Current skill level: <b>[pref.GetSkillClass(pref.used_skillpoints)]</b> ([pref.used_skillpoints])<br>",
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"<a href='?src=\ref[src];preconfigured=1'>Use preconfigured skillset</a><br>",
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"<table>"
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)
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for(var/V in SKILLS)
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. += "<tr><th colspan = 5><b>[V]</b>"
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. += "</th></tr>"
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dat += "<tr><th colspan = 5><b>[V]</b>"
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dat += "</th></tr>"
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for(var/datum/skill/S in SKILLS[V])
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var/level = pref.skills[S.ID]
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. += "<tr style='text-align:left;'>"
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. += "<th><a href='?src=\ref[src];skillinfo=\ref[S]'>[S.name]</a></th>"
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. += "<th><a href='?src=\ref[src];setskill=\ref[S];newvalue=[SKILL_NONE]'><font color=[(level == SKILL_NONE) ? "red" : "black"]>\[Untrained\]</font></a></th>"
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dat += "<tr style='text-align:left;'>"
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dat += "<th><a href='?src=\ref[src];skillinfo=\ref[S]'>[S.name]</a></th>"
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dat += "<th><a href='?src=\ref[src];setskill=\ref[S];newvalue=[SKILL_NONE]'><font color=[(level == SKILL_NONE) ? "red" : "black"]>\[Untrained\]</font></a></th>"
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// secondary skills don't have an amateur level
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if(S.secondary)
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. += "<th></th>"
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dat += "<th></th>"
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else
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. += "<th><a href='?src=\ref[src];setskill=\ref[S];newvalue=[SKILL_BASIC]'><font color=[(level == SKILL_BASIC) ? "red" : "black"]>\[Amateur\]</font></a></th>"
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. += "<th><a href='?src=\ref[src];setskill=\ref[S];newvalue=[SKILL_ADEPT]'><font color=[(level == SKILL_ADEPT) ? "red" : "black"]>\[Trained\]</font></a></th>"
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. += "<th><a href='?src=\ref[src];setskill=\ref[S];newvalue=[SKILL_EXPERT]'><font color=[(level == SKILL_EXPERT) ? "red" : "black"]>\[Professional\]</font></a></th>"
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. += "</tr>"
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. += "</table>"
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dat += "<th><a href='?src=\ref[src];setskill=\ref[S];newvalue=[SKILL_BASIC]'><font color=[(level == SKILL_BASIC) ? "red" : "black"]>\[Amateur\]</font></a></th>"
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dat += "<th><a href='?src=\ref[src];setskill=\ref[S];newvalue=[SKILL_ADEPT]'><font color=[(level == SKILL_ADEPT) ? "red" : "black"]>\[Trained\]</font></a></th>"
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dat += "<th><a href='?src=\ref[src];setskill=\ref[S];newvalue=[SKILL_EXPERT]'><font color=[(level == SKILL_EXPERT) ? "red" : "black"]>\[Professional\]</font></a></th>"
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dat += "</tr>"
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dat += "</table>"
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. = dat.Join()
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/datum/category_item/player_setup_item/skills/OnTopic(href, href_list, user)
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if(href_list["skillinfo"])
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