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Visual / layering fixes (#19547)
Package of a few visual changes to make things prettier-er. Also added a helper for mapping purposes. - bugfix: "Carpets now show proper edges again." - bugfix: "Fixed layering of several map items, like disposal pipes, that were previously buried underneath turfs in the map editor (and were invisible as a result)." - bugfix: "Fixed observer sprites occasionally going underneath certain objects. Their layering has been fixed." - bugfix: "Reinforced plastic tables now show up correctly in the map editor." - rscadd: "Added a special 'lock' door helper that automatically locks doors underneath it so mappers don't have to edit variables/icon states manually."    Fixes #18762 Fixes #18840 Fixes #19101
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@@ -10,14 +10,14 @@
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anchored = TRUE
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obj_flags = OBJ_FLAG_CONDUCTABLE | OBJ_FLAG_MOVES_UNSUPPORTED
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explosion_resistance = 1
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layer = BELOW_OBJ_LAYER
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layer = BELOW_WINDOW_LAYER
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var/health = 10
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var/destroyed = 0
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/obj/structure/grille/over
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name = "over-frame grille"
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icon = 'icons/obj/smooth/window/grille_over.dmi'
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layer = BELOW_OBJ_LAYER
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layer = BELOW_WINDOW_LAYER
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smoothing_flags = SMOOTH_MORE
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canSmoothWith = list(
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/turf/simulated/wall,
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