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Visual / layering fixes (#19547)
Package of a few visual changes to make things prettier-er. Also added a helper for mapping purposes. - bugfix: "Carpets now show proper edges again." - bugfix: "Fixed layering of several map items, like disposal pipes, that were previously buried underneath turfs in the map editor (and were invisible as a result)." - bugfix: "Fixed observer sprites occasionally going underneath certain objects. Their layering has been fixed." - bugfix: "Reinforced plastic tables now show up correctly in the map editor." - rscadd: "Added a special 'lock' door helper that automatically locks doors underneath it so mappers don't have to edit variables/icon states manually."    Fixes #18762 Fixes #18840 Fixes #19101
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@@ -794,7 +794,7 @@
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var/dpdir = 0 // bitmask of pipe directions
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dir = 0 // dir will contain dominant direction for junction pipes
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var/health = 10 // health points 0-10
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layer = DISPOSALS_PIPE_LAYER
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layer = EXPOSED_DISPOSALS_PIPE_LAYER
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var/sortType = ""
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var/subtype = 0
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// new pipe, set the icon_state as on map
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