Fixes visible_message runtiming. (#6714)

Fixes a horribly improper usage of visible_message in bluespace stream trauma code.
This commit is contained in:
MarinaGryphon
2019-07-13 09:01:06 -05:00
committed by Erki
parent f343ba1f60
commit d67d9e7061

View File

@@ -89,8 +89,8 @@
new /obj/effect/overlay/temp/bluespace_fissure(get_turf(src))
new /obj/effect/overlay/temp/bluespace_fissure(get_turf(linked_to))
user.forceMove(get_turf(linked_to))
user.visible_message("<span class='warning'>[user] [slip_in_message].</span>", ignored_mob = user)
user.visible_message("<span class='warning'>[user] [slip_out_message].</span>", "<span class='notice'>...and find your way to the other side.</span>")
user.visible_message(span("warning", "[user] [slip_in_message]."), span("notice", "You enter \the [src]..."))
user.visible_message(span("warning", "[user] [slip_out_message]."), span("notice", "...and find your way to the other side."))
/datum/brain_trauma/special/love
name = "Hyper-dependency"
@@ -181,4 +181,4 @@
to_chat(H, "<span class='danger'>You feel a stabbing pain in your heart!</span>")
else
to_chat(owner, "<span class='danger'>You feel your heart lurching in your chest... Oh, [beloved]!</span>")
owner.adjustOxyLoss(8)
owner.adjustOxyLoss(8)