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Respawning Tweaks (#646)
changes: rscadd: "Respawn timers are now tracked individually for playing as animals (mice), small synthetics (drones and pAIs) and crew (everything else). This means you can now play as a mouse or drone while waiting to respawn as a full crewmember.". tweak: "You can now spawn as a drone immediately upon joining as an observer, without having to wait ten minutes. There is still a cooldown between respawning as a drone if you just died as one." tweak: "Slightly improved the error messages if you try to respawn when you've not waited long enough." In addition, unlisted changes: The admin verb 'Allow player to respawn' now sets all three respawn timers Respawn times are now centralised in setup #defines, for easier editing in future Nonliving mobs will no longer attempt to ghost when deleted. A comment in mob.dm explains this change
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@@ -42,6 +42,7 @@ datum/preferences
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var/last_ip
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var/last_id
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var/list/notifications = list() //A list of datums, for the dynamic server greeting window.
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var/list/time_of_death = list()//This is a list of last times of death for various things with different respawn timers
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//game-preferences
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var/lastchangelog = "" //Saved changlog filesize to detect if there was a change
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