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The Epic Construction Update (#5976)
How to build machine blueprints! Use steel sheets like normal, then rotate the frame how you like it using the directional arrow. From here use a Multitool to finalize it and then wire it up like you would before.
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@@ -30,7 +30,7 @@
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/obj/structure/bed/chair/e_chair/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(W.iswrench())
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var/obj/structure/bed/chair/C = new /obj/structure/bed/chair(loc)
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playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
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playsound(loc, W.usesound, 50, 1)
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C.set_dir(dir)
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part.forceMove(get_turf(src))
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part.master = null
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@@ -187,7 +187,7 @@
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/obj/structure/metronome/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(W.iswrench())
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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playsound(src.loc, W.usesound, 50, 1)
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if(anchored)
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to_chat(user, "<span class='notice'>You unanchor \the [src] and it destabilizes.</span>")
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STOP_PROCESSING(SSfast_process, src)
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@@ -239,6 +239,12 @@
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var/locked
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var/obj/machinery/chakraconsole/connected
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component_types = list(
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/obj/item/weapon/circuitboard/crystelpod,
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/obj/item/weapon/stock_parts/capacitor = 2,
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/obj/item/weapon/stock_parts/scanning_module = 2
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)
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/obj/machinery/chakrapod/Destroy()
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if (connected)
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connected.connected = null
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@@ -404,8 +410,6 @@
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update_use_power(2)
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flick("[initial(icon_state)]-anim", src)
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update_icon()
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for(var/obj/Obj in src)
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Obj.forceMove(get_turf(src))
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src.add_fingerprint(user)
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return
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@@ -419,6 +423,11 @@
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var/obj/machinery/chakrapod/connected
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var/crystal = 0
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var/working = 0
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component_types = list(
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/obj/item/weapon/circuitboard/crystelpodconsole,
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/obj/item/weapon/stock_parts/capacitor = 1,
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/obj/item/weapon/stock_parts/scanning_module = 2
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)
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/obj/machinery/chakraconsole/ex_act(severity)
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