The Epic Construction Update (#5976)

How to build machine blueprints!

Use steel sheets like normal, then rotate the frame how you like it using the directional arrow. From here use a Multitool to finalize it and then wire it up like you would before.
This commit is contained in:
Lady Fowl
2019-09-10 22:07:46 +03:00
committed by Erki
parent abd926b14a
commit d6ff38ef96
164 changed files with 2571 additions and 1055 deletions
+4 -4
View File
@@ -225,21 +225,21 @@
if(reinf && state >= 1)
state = 3 - state
update_nearby_icons()
playsound(loc, 'sound/items/Screwdriver.ogg', 75, 1)
playsound(loc, W.usesound, 75, 1)
to_chat(user, (state == 1 ? "<span class='notice'>You have unfastened the window from the frame.</span>" : "<span class='notice'>You have fastened the window to the frame.</span>"))
else if(reinf && state == 0)
anchored = !anchored
update_nearby_icons()
playsound(loc, 'sound/items/Screwdriver.ogg', 75, 1)
playsound(loc, W.usesound, 75, 1)
to_chat(user, (anchored ? "<span class='notice'>You have fastened the frame to the floor.</span>" : "<span class='notice'>You have unfastened the frame from the floor.</span>"))
else if(!reinf)
anchored = !anchored
update_nearby_icons()
playsound(loc, 'sound/items/Screwdriver.ogg', 75, 1)
playsound(loc, W.usesound, 75, 1)
to_chat(user, (anchored ? "<span class='notice'>You have fastened the window to the floor.</span>" : "<span class='notice'>You have unfastened the window.</span>"))
else if(W.iscrowbar() && reinf && state <= 1)
state = 1 - state
playsound(loc, 'sound/items/Crowbar.ogg', 75, 1)
playsound(loc, W.usesound, 75, 1)
to_chat(user, (state ? "<span class='notice'>You have pried the window into the frame.</span>" : "<span class='notice'>You have pried the window out of the frame.</span>"))
else if(W.iswrench() && !anchored && (!state || !reinf))
if(!glasstype)