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The Epic Construction Update (#5976)
How to build machine blueprints! Use steel sheets like normal, then rotate the frame how you like it using the directional arrow. From here use a Multitool to finalize it and then wire it up like you would before.
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@@ -107,8 +107,8 @@
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visible_message("<span class='danger'>The bees are furious you're trying to destroy their home!</span>")
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release_bees(1, 30)
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to_chat(user, "<span class='notice'>You start dismantling \the [src]. This will take a while...</span>")
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playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
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if(do_after(user, 150))
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playsound(loc, I.usesound, 50, 1)
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if(do_after(user, 150/I.toolspeed))
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user.visible_message("<span class='notice'>[user] dismantles \the [src].</span>", "<span class='notice'>You dismantle \the [src].</span>")
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new /obj/item/beehive_assembly(loc)
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qdel(src)
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@@ -312,7 +312,7 @@
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to_chat(user, "<span class='notice'>There are no seeds in \the [O.name].</span>")
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return
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else if(O.iswrench())
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playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
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playsound(loc, O.usesound, 50, 1)
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anchored = !anchored
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to_chat(user, "You [anchored ? "wrench" : "unwrench"] \the [src].")
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@@ -573,7 +573,7 @@
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if(locate(/obj/machinery/atmospherics/portables_connector/) in loc)
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return ..()
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playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
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playsound(loc, O.usesound, 50, 1)
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anchored = !anchored
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to_chat(user, "You [anchored ? "wrench" : "unwrench"] \the [src].")
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@@ -68,7 +68,7 @@
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angry_swarm(user)
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else
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to_chat(user, "<span class='notice'>You begin to dislodge the dead apiary from the tray.</span>")
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if(do_after(user, 50))
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if(do_after(user, 50/O.toolspeed))
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new hydrotray_type(src.loc)
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new /obj/item/apiary(src.loc)
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to_chat(user, "<span class='warning'>You dislodge the apiary from the tray.</span>")
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@@ -89,7 +89,7 @@
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angry_swarm(user)
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else
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to_chat(user, "<span class='notice'>You begin to harvest the honey.</span>")
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if(do_after(user,50))
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if(do_after(user,50/O.toolspeed))
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G.reagents.add_reagent("honey",harvestable_honey)
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harvestable_honey = 0
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to_chat(user, "<span class='notice'>You successfully harvest the honey.</span>")
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@@ -26,7 +26,7 @@
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if(istype(O,/obj/item/weapon/tank))
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return
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if(istype(O,/obj/item/weapon/shovel))
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if(do_after(user, 50))
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if(do_after(user, 50/O.toolspeed))
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new /obj/item/stack/material/sandstone{amount = 3}(loc)
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to_chat(user, "<span class='notice'>You remove the soil from the bed and dismantle the sandstone base.</span>")
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playsound(src, 'sound/effects/stonedoor_openclose.ogg', 40, 1)
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