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The Epic Construction Update (#5976)
How to build machine blueprints! Use steel sheets like normal, then rotate the frame how you like it using the directional arrow. From here use a Multitool to finalize it and then wire it up like you would before.
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@@ -399,7 +399,7 @@
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connected.system_error("unexpected user interface error")
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return
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playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
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playsound(src.loc, W.usesound, 100, 1)
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to_chat(user, "<span class='notice'>You [anchored ? "un" : ""]anchor the brace.</span>")
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anchored = !anchored
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@@ -1194,7 +1194,7 @@ var/list/total_extraction_beacons = list()
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/obj/structure/sculpting_block/attackby(obj/item/C as obj, mob/user as mob)
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if (C.iswrench())
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playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
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playsound(src.loc, C.usesound, 100, 1)
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to_chat(user, "<span class='notice'>You [anchored ? "un" : ""]anchor the [name].</span>")
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anchored = !anchored
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@@ -332,7 +332,7 @@ var/list/mineral_can_smooth_with = list(
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to_chat(user, "<span class='warning'>You start chiselling [src] into a sculptable block.</span>")
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if(!do_after(user,80))
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if(!do_after(user,80/W.toolspeed))
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return
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if (!istype(src, /turf/simulated/mineral))
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@@ -667,7 +667,7 @@ var/list/asteroid_floor_smooth = list(
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to_chat(user, "<span class='warning'>You start digging deeper.</span>")
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playsound(user.loc, 'sound/effects/stonedoor_openclose.ogg', 50, 1)
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digging = 1
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if(!do_after(user, 60))
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if(!do_after(user, 60/W.toolspeed))
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if (istype(src, /turf/unsimulated/floor/asteroid))
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digging = 0
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return
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