mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-24 21:40:55 +01:00
The Epic Construction Update (#5976)
How to build machine blueprints! Use steel sheets like normal, then rotate the frame how you like it using the directional arrow. From here use a Multitool to finalize it and then wire it up like you would before.
This commit is contained in:
@@ -148,7 +148,7 @@
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return
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if(W.iswrench())
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if(!anchored)
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playsound(get_turf(src), 'sound/items/Ratchet.ogg', 75, 1)
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playsound(get_turf(src), W.usesound, 75, 1)
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user.visible_message("[user.name] secures the [src.name] to the floor.", \
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"You secure the anchor bolts to the floor.", \
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"You hear a ratchet")
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@@ -157,7 +157,7 @@
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check_shield_icons()
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connect_to_network()
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else if(!linked_shielding.len > 0)
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playsound(get_turf(src), 'sound/items/Ratchet.ogg', 75, 1)
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playsound(get_turf(src), W.usesound, 75, 1)
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user.visible_message("[user.name] unsecures the [src.name].", \
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"You remove the anchor bolts.", \
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"You hear a ratchet")
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+14
-14
@@ -446,8 +446,8 @@
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to_chat(user, "<span class='warning'>Disconnect wires first.</span>")
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return
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playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
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to_chat(user, "You are trying to remove the power control board...") //lpeters - fixed grammar issues)
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if(do_after(user, 50))
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to_chat(user, "You are trying to remove the power control board...")
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if(do_after(user, 50/W.toolspeed))
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if (has_electronics==1)
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has_electronics = 0
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if ((stat & BROKEN))
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@@ -513,12 +513,12 @@
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if (has_electronics==1 && terminal)
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has_electronics = 2
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stat &= ~MAINT
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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playsound(src.loc, W.usesound, 50, 1)
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to_chat(user, "You screw the circuit electronics into place.")
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else if (has_electronics==2)
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has_electronics = 1
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stat |= MAINT
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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playsound(src.loc, W.usesound, 50, 1)
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to_chat(user, "You unfasten the electronics.")
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else /* has_electronics==0 */
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to_chat(user, "<span class='warning'>There is nothing to secure.</span>")
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@@ -559,7 +559,7 @@
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user.visible_message("<span class='warning'>[user.name] adds cables to the APC frame.</span>", \
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"You start adding cables to the APC frame...")
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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if(do_after(user, 20))
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if(do_after(user, 20/W.toolspeed))
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if (C.amount >= 10 && !terminal && opened && has_electronics != 2)
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var/obj/structure/cable/N = T.get_cable_node()
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if (prob(50) && electrocute_mob(usr, N, N))
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@@ -580,7 +580,7 @@
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user.visible_message("<span class='warning'>[user.name] dismantles the power terminal from [src].</span>", \
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"You begin to cut the cables...")
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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if(do_after(user, 50))
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if(do_after(user, 50/W.toolspeed))
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if(terminal && opened && has_electronics!=2)
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if (prob(50) && electrocute_mob(usr, terminal.powernet, terminal))
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spark(src, 5, alldirs)
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@@ -593,7 +593,7 @@
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user.visible_message("<span class='warning'>[user.name] inserts the power control board into [src].</span>", \
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"You start to insert the power control board into the frame...")
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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if(do_after(user, 10))
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if(do_after(user, 10/W.toolspeed))
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if(has_electronics==0)
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has_electronics = 1
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to_chat(user, "<span class='notice'>You place the power control board inside the frame.</span>")
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@@ -611,7 +611,7 @@
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"You start welding the APC frame...", \
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"You hear welding.")
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playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
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if(do_after(user, 50))
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if(do_after(user, 50/W.toolspeed))
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if(!src || !WT.remove_fuel(3, user)) return
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if (emagged || (stat & BROKEN) || opened==2)
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new /obj/item/stack/material/steel(loc)
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@@ -642,7 +642,7 @@
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return
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user.visible_message("<span class='warning'>[user.name] replaces the damaged APC frame with a new one.</span>",\
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"You begin to replace the damaged APC frame...")
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if(do_after(user, 50))
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if(do_after(user, 50/W.toolspeed))
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user.visible_message(\
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"<span class='notice'>[user.name] has replaced the damaged APC frame with new one.</span>",\
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"You replace the damaged APC frame with new one.")
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@@ -658,16 +658,16 @@
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else if (istype(W, /obj/item/device/debugger))
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if(emagged || hacker || infected)
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to_chat(user, "<span class='warning'>There is a software error with the device. Attempting to fix...</span>")
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if(do_after(user, 10 SECONDS, act_target = src))
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if(do_after(user, 10/W.toolspeed SECONDS, act_target = src))
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to_chat(user, "<span class='notice'>Problem diagnosed, searching for solution...</span>")
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if(do_after(user, 30 SECONDS, act_target = src))
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if(do_after(user, 30/W.toolspeed SECONDS, act_target = src))
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to_chat(user, "<span class='notice'>Solution found. Applying fixes...</span>")
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if(do_after(user, 60 SECONDS, act_target = src))
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if(do_after(user, 60/W.toolspeed SECONDS, act_target = src))
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if(prob(15))
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to_chat(user, "<span class='warning'>Error while applying fixes. Please try again.</span>")
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return
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to_chat(user, "<span class='notice'>Applied default software. Restarting APC...</span>")
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if(do_after(user, 10 SECONDS, act_target = src))
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if(do_after(user, 10/W.toolspeed SECONDS, act_target = src))
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to_chat(user, "<span class='notice'>APC Reset. Fixes applied.</span>")
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if(hacker)
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hacker.hacked_apcs -= src
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@@ -694,7 +694,7 @@
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to_chat(user, "<span class='warning'>You need more welding fuel to complete this task.</span>")
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return
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playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
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if(do_after(user, 10))
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if(do_after(user, 10/W.toolspeed))
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if(!src || !WT.remove_fuel(1, user)) return
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if ((stat & BROKEN))
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new /obj/item/stack/material/steel(loc)
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@@ -146,7 +146,7 @@
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/obj/machinery/power/generator/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(W.iswrench())
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playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
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playsound(src.loc, W.usesound, 75, 1)
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anchored = !anchored
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user.visible_message("[user.name] [anchored ? "secures" : "unsecures"] the bolts holding [src.name] to the floor.", \
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"You [anchored ? "secure" : "unsecure"] the bolts holding [src] to the floor.", \
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@@ -202,7 +202,7 @@
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if(GRAV_NEEDS_SCREWDRIVER)
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if(I.isscrewdriver())
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to_chat(user, "<span class='notice'>You secure the screws of the framework.</span>")
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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playsound(src.loc, I.usesound, 50, 1)
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broken_state++
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if(GRAV_NEEDS_WELDING)
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if(I.iswelder())
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@@ -224,7 +224,7 @@
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if(GRAV_NEEDS_WRENCH)
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if(I.iswrench())
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to_chat(user, "<span class='notice'>You secure the plating to the framework.</span>")
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playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
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playsound(src.loc, I.usesound, 75, 1)
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set_fix()
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else
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..()
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@@ -46,7 +46,7 @@
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add_fingerprint(user)
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if (W.iswrench())
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if (src.stage == 1)
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playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
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playsound(src.loc, W.usesound, 75, 1)
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to_chat(usr, "You begin deconstructing [src].")
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if (!do_after(usr, 30, act_target = src))
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return
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@@ -114,7 +114,7 @@
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"You close [src]'s casing.",
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"You hear something being screwed in."
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)
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 75, 1)
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playsound(src.loc, W.usesound, 75, 1)
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switch(fixture_type)
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if("tube")
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@@ -341,7 +341,7 @@
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// attempt to stick weapon into light socket
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else if(status == LIGHT_EMPTY)
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if(W.isscrewdriver()) //If it's a screwdriver open it.
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 75, 1)
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playsound(src.loc, W.usesound, 75, 1)
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user.visible_message("[user.name] opens [src]'s casing.", \
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"You open [src]'s casing.", "You hear a noise.")
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var/obj/machinery/light_construct/newlight = null
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@@ -85,7 +85,7 @@
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SSmachinery.powernet_update_queued = TRUE
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else if(O.isscrewdriver())
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open = !open
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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playsound(src.loc, O.usesound, 50, 1)
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if(open)
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to_chat(user, "<span class='notice'>You open the access panel.</span>")
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else
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@@ -290,7 +290,7 @@
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else if(O.isscrewdriver())
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open = !open
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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playsound(src.loc, O.usesound, 50, 1)
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if(open)
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to_chat(user, "<span class='notice'>You open the access panel.</span>")
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else
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@@ -74,7 +74,7 @@ var/global/list/rad_collectors = list()
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if(P)
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to_chat(user, "<span class='notice'>Remove the phoron tank first.</span>")
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return 1
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playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
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playsound(src.loc, W.usesound, 75, 1)
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src.anchored = !src.anchored
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user.visible_message("[user.name] [anchored? "secures":"unsecures"] the [src.name].", \
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"You [anchored? "secure":"undo"] the external bolts.", \
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@@ -158,14 +158,14 @@
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switch(state)
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if(0)
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state = 1
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playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
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playsound(src.loc, W.usesound, 75, 1)
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user.visible_message("[user.name] secures [src] to the floor.", \
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"You secure the external reinforcing bolts to the floor.", \
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"You hear a ratchet")
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src.anchored = 1
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if(1)
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state = 0
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playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
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playsound(src.loc, W.usesound, 75, 1)
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user.visible_message("[user.name] unsecures [src] reinforcing bolts from the floor.", \
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"You undo the external reinforcing bolts.", \
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"You hear a ratchet")
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@@ -188,7 +188,7 @@
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user.visible_message("[user.name] starts to weld [src] to the floor.", \
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"You start to weld [src] to the floor.", \
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"You hear welding")
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if (do_after(user,20))
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if (do_after(user,20/W.toolspeed))
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if(!src || !WT.isOn()) return
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state = 2
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to_chat(user, "You weld [src] to the floor.")
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@@ -201,7 +201,7 @@
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user.visible_message("[user.name] starts to cut [src] free from the floor.", \
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"You start to cut [src] free from the floor.", \
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"You hear welding")
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if (do_after(user,20))
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if (do_after(user,20/W.toolspeed))
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if(!src || !WT.isOn()) return
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state = 1
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to_chat(user, "You cut [src] free from the floor.")
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@@ -97,14 +97,14 @@ field_generator power level display
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switch(state)
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if(0)
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state = 1
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playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
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playsound(src.loc, W.usesound, 75, 1)
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user.visible_message("[user.name] secures [src.name] to the floor.", \
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"You secure the external reinforcing bolts to the floor.", \
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"You hear ratchet")
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src.anchored = 1
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if(1)
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state = 0
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playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
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playsound(src.loc, W.usesound, 75, 1)
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user.visible_message("[user.name] unsecures [src.name] reinforcing bolts from the floor.", \
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"You undo the external reinforcing bolts.", \
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"You hear ratchet")
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@@ -124,7 +124,7 @@ field_generator power level display
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user.visible_message("[user.name] starts to weld the [src.name] to the floor.", \
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"You start to weld the [src] to the floor.", \
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"You hear welding")
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if (do_after(user,20, act_target = src))
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if (do_after(user,20/W.toolspeed, act_target = src))
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if(!src || !WT.isOn()) return
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state = 2
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to_chat(user, "You weld the field generator to the floor.")
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@@ -136,7 +136,7 @@ field_generator power level display
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user.visible_message("[user.name] starts to cut the [src.name] free from the floor.", \
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"You start to cut the [src] free from the floor.", \
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"You hear welding")
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if (do_after(user,20, act_target = src))
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if (do_after(user,20/W.toolspeed, act_target = src))
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if(!src || !WT.isOn()) return
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state = 1
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to_chat(user, "You cut the [src] free from the floor.")
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@@ -19,7 +19,7 @@
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/obj/machinery/the_singularitygen/attackby(obj/item/W, mob/user)
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if(W.iswrench())
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anchored = !anchored
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playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
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playsound(src.loc, W.usesound, 75, 1)
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if(anchored)
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user.visible_message("[user.name] secures [src.name] to the floor.", \
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"You secure the [src.name] to the floor.", \
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@@ -202,14 +202,14 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
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switch(src.construction_state)//TODO:Might be more interesting to have it need several parts rather than a single list of steps
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if(0)
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if(O.iswrench())
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playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
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playsound(src.loc, O.usesound, 75, 1)
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src.anchored = 1
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user.visible_message("[user.name] secures the [src.name] to the floor.", \
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"You secure the external bolts.")
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temp_state++
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if(1)
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if(O.iswrench())
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playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
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playsound(src.loc, O.usesound, 75, 1)
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src.anchored = 0
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user.visible_message("[user.name] detaches the [src.name] from the floor.", \
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"You remove the external bolts.")
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@@ -341,14 +341,14 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
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switch(src.construction_state)//TODO:Might be more interesting to have it need several parts rather than a single list of steps
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if(0)
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if(O.iswrench())
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playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
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playsound(src.loc, O.usesound, 75, 1)
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src.anchored = 1
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user.visible_message("[user.name] secures the [src.name] to the floor.", \
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"You secure the external bolts.")
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temp_state++
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if(1)
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if(O.iswrench())
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playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
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playsound(src.loc, O.usesound, 75, 1)
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src.anchored = 0
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user.visible_message("[user.name] detaches the [src.name] from the floor.", \
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"You remove the external bolts.")
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@@ -336,7 +336,7 @@
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else
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to_chat(user, "<span class='notice'>You begin to cut the cables...</span>")
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playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
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if(do_after(user, 50))
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if(do_after(user, 50/W.toolspeed))
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if (prob(50) && electrocute_mob(usr, terminal.powernet, terminal))
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big_spark.queue()
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building_terminal = 0
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@@ -62,7 +62,7 @@
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if(W.iscrowbar())
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playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
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user.visible_message("<span class='notice'>[user] begins to take the glass off the solar panel.</span>")
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if(do_after(user, 50))
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if(do_after(user, 50/W.toolspeed))
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var/obj/item/solar_assembly/S = locate() in src
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if(S)
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S.forceMove(src.loc)
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@@ -227,13 +227,13 @@
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if(W.iswrench())
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anchored = 1
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user.visible_message("<span class='notice'>[user] wrenches the solar assembly into place.</span>")
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playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
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playsound(src.loc, W.usesound, 75, 1)
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return 1
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else
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if(W.iswrench())
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anchored = 0
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user.visible_message("<span class='notice'>[user] unwrenches the solar assembly from it's place.</span>")
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playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
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playsound(src.loc, W.usesound, 75, 1)
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return 1
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if(istype(W, /obj/item/stack/material) && (W.get_material_name() == "glass" || W.get_material_name() == "rglass"))
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@@ -29,7 +29,7 @@
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return
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if(W.iswrench())
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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playsound(src.loc, W.usesound, 50, 1)
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to_chat(user, "<span class='notice'>You [anchored ? "unfasten" : "fasten"] [src] to the flooring.</span>")
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anchored = !anchored
|
||||
if(!anchored)
|
||||
@@ -75,7 +75,7 @@
|
||||
return
|
||||
|
||||
if(W.iswrench())
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
to_chat(user, "<span class='notice'>You [anchored ? "unfasten" : "fasten"] [src] to the flooring.</span>")
|
||||
anchored = !anchored
|
||||
return
|
||||
|
||||
@@ -62,7 +62,7 @@
|
||||
if(W.iscrowbar())
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
|
||||
user.visible_message("<span class='notice'>[user] begins to take the glass off the solar tracker.</span>")
|
||||
if(do_after(user, 50))
|
||||
if(do_after(user, 50/W.toolspeed))
|
||||
var/obj/item/solar_assembly/S = locate() in src
|
||||
if(S)
|
||||
S.forceMove(src.loc)
|
||||
|
||||
Reference in New Issue
Block a user