The Epic Construction Update (#5976)

How to build machine blueprints!

Use steel sheets like normal, then rotate the frame how you like it using the directional arrow. From here use a Multitool to finalize it and then wire it up like you would before.
This commit is contained in:
Lady Fowl
2019-09-10 22:07:46 +03:00
committed by Erki
parent abd926b14a
commit d6ff38ef96
164 changed files with 2571 additions and 1055 deletions
+1 -1
View File
@@ -74,7 +74,7 @@ var/global/list/rad_collectors = list()
if(P)
to_chat(user, "<span class='notice'>Remove the phoron tank first.</span>")
return 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
playsound(src.loc, W.usesound, 75, 1)
src.anchored = !src.anchored
user.visible_message("[user.name] [anchored? "secures":"unsecures"] the [src.name].", \
"You [anchored? "secure":"undo"] the external bolts.", \
+4 -4
View File
@@ -158,14 +158,14 @@
switch(state)
if(0)
state = 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
playsound(src.loc, W.usesound, 75, 1)
user.visible_message("[user.name] secures [src] to the floor.", \
"You secure the external reinforcing bolts to the floor.", \
"You hear a ratchet")
src.anchored = 1
if(1)
state = 0
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
playsound(src.loc, W.usesound, 75, 1)
user.visible_message("[user.name] unsecures [src] reinforcing bolts from the floor.", \
"You undo the external reinforcing bolts.", \
"You hear a ratchet")
@@ -188,7 +188,7 @@
user.visible_message("[user.name] starts to weld [src] to the floor.", \
"You start to weld [src] to the floor.", \
"You hear welding")
if (do_after(user,20))
if (do_after(user,20/W.toolspeed))
if(!src || !WT.isOn()) return
state = 2
to_chat(user, "You weld [src] to the floor.")
@@ -201,7 +201,7 @@
user.visible_message("[user.name] starts to cut [src] free from the floor.", \
"You start to cut [src] free from the floor.", \
"You hear welding")
if (do_after(user,20))
if (do_after(user,20/W.toolspeed))
if(!src || !WT.isOn()) return
state = 1
to_chat(user, "You cut [src] free from the floor.")
@@ -97,14 +97,14 @@ field_generator power level display
switch(state)
if(0)
state = 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
playsound(src.loc, W.usesound, 75, 1)
user.visible_message("[user.name] secures [src.name] to the floor.", \
"You secure the external reinforcing bolts to the floor.", \
"You hear ratchet")
src.anchored = 1
if(1)
state = 0
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
playsound(src.loc, W.usesound, 75, 1)
user.visible_message("[user.name] unsecures [src.name] reinforcing bolts from the floor.", \
"You undo the external reinforcing bolts.", \
"You hear ratchet")
@@ -124,7 +124,7 @@ field_generator power level display
user.visible_message("[user.name] starts to weld the [src.name] to the floor.", \
"You start to weld the [src] to the floor.", \
"You hear welding")
if (do_after(user,20, act_target = src))
if (do_after(user,20/W.toolspeed, act_target = src))
if(!src || !WT.isOn()) return
state = 2
to_chat(user, "You weld the field generator to the floor.")
@@ -136,7 +136,7 @@ field_generator power level display
user.visible_message("[user.name] starts to cut the [src.name] free from the floor.", \
"You start to cut the [src] free from the floor.", \
"You hear welding")
if (do_after(user,20, act_target = src))
if (do_after(user,20/W.toolspeed, act_target = src))
if(!src || !WT.isOn()) return
state = 1
to_chat(user, "You cut the [src] free from the floor.")
+1 -1
View File
@@ -19,7 +19,7 @@
/obj/machinery/the_singularitygen/attackby(obj/item/W, mob/user)
if(W.iswrench())
anchored = !anchored
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
playsound(src.loc, W.usesound, 75, 1)
if(anchored)
user.visible_message("[user.name] secures [src.name] to the floor.", \
"You secure the [src.name] to the floor.", \
@@ -202,14 +202,14 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
switch(src.construction_state)//TODO:Might be more interesting to have it need several parts rather than a single list of steps
if(0)
if(O.iswrench())
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
playsound(src.loc, O.usesound, 75, 1)
src.anchored = 1
user.visible_message("[user.name] secures the [src.name] to the floor.", \
"You secure the external bolts.")
temp_state++
if(1)
if(O.iswrench())
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
playsound(src.loc, O.usesound, 75, 1)
src.anchored = 0
user.visible_message("[user.name] detaches the [src.name] from the floor.", \
"You remove the external bolts.")
@@ -341,14 +341,14 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
switch(src.construction_state)//TODO:Might be more interesting to have it need several parts rather than a single list of steps
if(0)
if(O.iswrench())
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
playsound(src.loc, O.usesound, 75, 1)
src.anchored = 1
user.visible_message("[user.name] secures the [src.name] to the floor.", \
"You secure the external bolts.")
temp_state++
if(1)
if(O.iswrench())
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
playsound(src.loc, O.usesound, 75, 1)
src.anchored = 0
user.visible_message("[user.name] detaches the [src.name] from the floor.", \
"You remove the external bolts.")