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The Epic Construction Update (#5976)
How to build machine blueprints! Use steel sheets like normal, then rotate the frame how you like it using the directional arrow. From here use a Multitool to finalize it and then wire it up like you would before.
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@@ -150,7 +150,7 @@
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if(F.welding)
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to_chat(user, "<span class='notice'>You begin reparing damage to \the [src].</span>")
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playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
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if(!do_after(user, 20) || !F.remove_fuel(1, user))
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if(!do_after(user, 20/W.toolspeed) || !F.remove_fuel(1, user))
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return
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user.visible_message("<span class='notice'>\The [user] repairs some damage to \the [src].</span>",
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"<span class='notice'>You repair some damage to \the [src].</span>")
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@@ -257,15 +257,15 @@
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reinforced = common_material_remove(user, reinforced, 40, "reinforcements", "screws", 'sound/items/Screwdriver.ogg')
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/obj/structure/table/proc/remove_material(obj/item/weapon/wrench/W, mob/user)
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material = common_material_remove(user, material, 20, "plating", "bolts", 'sound/items/Ratchet.ogg')
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material = common_material_remove(user, material, 20, "plating", "bolts", W.usesound)
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/obj/structure/table/proc/dismantle(obj/item/weapon/wrench/W, mob/user)
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if(manipulating) return
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manipulating = 1
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user.visible_message("<span class='notice'>\The [user] begins dismantling \the [src].</span>",
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"<span class='notice'>You begin dismantling \the [src].</span>")
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playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
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if(!do_after(user, 20))
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playsound(src, W.usesound, 100, 1)
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if(!do_after(user, 20/W.toolspeed))
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manipulating = 0
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return
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user.visible_message("<span class='notice'>\The [user] dismantles \the [src].</span>",
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