The Epic Construction Update (#5976)

How to build machine blueprints!

Use steel sheets like normal, then rotate the frame how you like it using the directional arrow. From here use a Multitool to finalize it and then wire it up like you would before.
This commit is contained in:
Lady Fowl
2019-09-10 12:07:46 -07:00
committed by Erki
parent abd926b14a
commit d6ff38ef96
164 changed files with 2571 additions and 1055 deletions

View File

@@ -150,7 +150,7 @@
if(F.welding)
to_chat(user, "<span class='notice'>You begin reparing damage to \the [src].</span>")
playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
if(!do_after(user, 20) || !F.remove_fuel(1, user))
if(!do_after(user, 20/W.toolspeed) || !F.remove_fuel(1, user))
return
user.visible_message("<span class='notice'>\The [user] repairs some damage to \the [src].</span>",
"<span class='notice'>You repair some damage to \the [src].</span>")
@@ -257,15 +257,15 @@
reinforced = common_material_remove(user, reinforced, 40, "reinforcements", "screws", 'sound/items/Screwdriver.ogg')
/obj/structure/table/proc/remove_material(obj/item/weapon/wrench/W, mob/user)
material = common_material_remove(user, material, 20, "plating", "bolts", 'sound/items/Ratchet.ogg')
material = common_material_remove(user, material, 20, "plating", "bolts", W.usesound)
/obj/structure/table/proc/dismantle(obj/item/weapon/wrench/W, mob/user)
if(manipulating) return
manipulating = 1
user.visible_message("<span class='notice'>\The [user] begins dismantling \the [src].</span>",
"<span class='notice'>You begin dismantling \the [src].</span>")
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
if(!do_after(user, 20))
playsound(src, W.usesound, 100, 1)
if(!do_after(user, 20/W.toolspeed))
manipulating = 0
return
user.visible_message("<span class='notice'>\The [user] dismantles \the [src].</span>",