Adds operations/hangar tech voidsuits to EVA storage (#22727)

Hangar techs job description has expanded enough, that they have some
expectation to do EVA work. As such, they now get a voidsuit. As a part
of this, hangar techs also have EVA access now.
Credits to Wezzy for the sprites.

<img width="776" height="461" alt="image"
src="https://github.com/user-attachments/assets/208e89d1-13f1-4c94-9d8b-b88e4bce050a"
/>
<img width="450" height="133" alt="image"
src="https://github.com/user-attachments/assets/d7ecb558-e490-400e-a6d1-3cd5314c7873"
/>
<img width="376" height="110" alt="image"
src="https://github.com/user-attachments/assets/b98b409f-c799-4215-8a54-4c3776258c41"
/>
<img width="402" height="140" alt="image"
src="https://github.com/user-attachments/assets/4ea004b6-e278-4f87-8311-91ca4d18564c"
/>


### Asset Licenses
The following assets that **have not** been created by myself are
included in this PR:

| Path | Original Author | License |
| --- | --- | --- |
| icons/obj/clothing/voidsuit/station/operations.dmi | Wezzy | CC0 |
This commit is contained in:
Casper3667
2026-07-01 12:31:54 +02:00
committed by GitHub
parent fd0935eb5a
commit d753470fe5
7 changed files with 197 additions and 135 deletions
@@ -335,3 +335,48 @@
RAD = ARMOR_RAD_RESISTANT
)
refittable_species = list(BODYTYPE_HUMAN, BODYTYPE_TAJARA, BODYTYPE_IPC, BODYTYPE_UNATHI, BODYTYPE_SKRELL, BODYTYPE_VAURCA)
/obj/item/clothing/head/helmet/space/void/ops
name = "operations voidsuit helmet"
desc = "A special helmet designed for work in a hazardous, low pressure environments. This one is standard issue for Orion personnel doing EVA deliveries."
icon = 'icons/obj/clothing/voidsuit/station/operations.dmi'
icon_state = "hangartech_helm"
item_state = "hangartech_helm"
item_state_slots = list( //so that it isn't overridden on refit
slot_r_hand_str = "hangartech_helm",
slot_l_hand_str = "hangartech_helm"
)
contained_sprite = TRUE
icon_supported_species_tags = list("skr", "taj", "una", "ipc")
armor = list(
MELEE = ARMOR_MELEE_KNIVES,
BULLET = ARMOR_BALLISTIC_MINOR,
LASER = ARMOR_LASER_MINOR,
BOMB = ARMOR_BOMB_RESISTANT,
BIO = ARMOR_BIO_SHIELDED,
RAD = ARMOR_RAD_MINOR
)
refittable_species = list(BODYTYPE_HUMAN, BODYTYPE_TAJARA, BODYTYPE_IPC, BODYTYPE_UNATHI, BODYTYPE_SKRELL)
/obj/item/clothing/suit/space/void/ops
name = "operations voidsuit"
desc = "A special suit that protects against hazardous, low pressure environments. This one is standard issue for Orion personnel doing EVA deliveries."
icon = 'icons/obj/clothing/voidsuit/station/operations.dmi'
icon_state = "hangartech"
item_state = "hangartech"
item_state_slots = list( //so that it isn't overridden on refit
slot_r_hand_str = "hangartech",
slot_l_hand_str = "hangartech"
)
contained_sprite = TRUE
icon_supported_species_tags = list("skr", "taj", "una", "ipc")
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit)
armor = list(
MELEE = ARMOR_MELEE_KNIVES,
BULLET = ARMOR_BALLISTIC_MINOR,
LASER = ARMOR_LASER_MINOR,
BOMB = ARMOR_BOMB_RESISTANT,
BIO = ARMOR_BIO_SHIELDED,
RAD = ARMOR_RAD_MINOR
)
refittable_species = list(BODYTYPE_HUMAN, BODYTYPE_TAJARA, BODYTYPE_IPC, BODYTYPE_UNATHI, BODYTYPE_SKRELL)