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Adds operations/hangar tech voidsuits to EVA storage (#22727)
Hangar techs job description has expanded enough, that they have some expectation to do EVA work. As such, they now get a voidsuit. As a part of this, hangar techs also have EVA access now. Credits to Wezzy for the sprites. <img width="776" height="461" alt="image" src="https://github.com/user-attachments/assets/208e89d1-13f1-4c94-9d8b-b88e4bce050a" /> <img width="450" height="133" alt="image" src="https://github.com/user-attachments/assets/d7ecb558-e490-400e-a6d1-3cd5314c7873" /> <img width="376" height="110" alt="image" src="https://github.com/user-attachments/assets/b98b409f-c799-4215-8a54-4c3776258c41" /> <img width="402" height="140" alt="image" src="https://github.com/user-attachments/assets/4ea004b6-e278-4f87-8311-91ca4d18564c" /> ### Asset Licenses The following assets that **have not** been created by myself are included in this PR: | Path | Original Author | License | | --- | --- | --- | | icons/obj/clothing/voidsuit/station/operations.dmi | Wezzy | CC0 |
This commit is contained in:
@@ -335,3 +335,48 @@
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RAD = ARMOR_RAD_RESISTANT
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)
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refittable_species = list(BODYTYPE_HUMAN, BODYTYPE_TAJARA, BODYTYPE_IPC, BODYTYPE_UNATHI, BODYTYPE_SKRELL, BODYTYPE_VAURCA)
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/obj/item/clothing/head/helmet/space/void/ops
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name = "operations voidsuit helmet"
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desc = "A special helmet designed for work in a hazardous, low pressure environments. This one is standard issue for Orion personnel doing EVA deliveries."
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icon = 'icons/obj/clothing/voidsuit/station/operations.dmi'
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icon_state = "hangartech_helm"
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item_state = "hangartech_helm"
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item_state_slots = list( //so that it isn't overridden on refit
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slot_r_hand_str = "hangartech_helm",
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slot_l_hand_str = "hangartech_helm"
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)
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contained_sprite = TRUE
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icon_supported_species_tags = list("skr", "taj", "una", "ipc")
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armor = list(
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MELEE = ARMOR_MELEE_KNIVES,
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BULLET = ARMOR_BALLISTIC_MINOR,
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LASER = ARMOR_LASER_MINOR,
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BOMB = ARMOR_BOMB_RESISTANT,
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BIO = ARMOR_BIO_SHIELDED,
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RAD = ARMOR_RAD_MINOR
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)
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refittable_species = list(BODYTYPE_HUMAN, BODYTYPE_TAJARA, BODYTYPE_IPC, BODYTYPE_UNATHI, BODYTYPE_SKRELL)
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/obj/item/clothing/suit/space/void/ops
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name = "operations voidsuit"
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desc = "A special suit that protects against hazardous, low pressure environments. This one is standard issue for Orion personnel doing EVA deliveries."
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icon = 'icons/obj/clothing/voidsuit/station/operations.dmi'
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icon_state = "hangartech"
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item_state = "hangartech"
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item_state_slots = list( //so that it isn't overridden on refit
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slot_r_hand_str = "hangartech",
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slot_l_hand_str = "hangartech"
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)
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contained_sprite = TRUE
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icon_supported_species_tags = list("skr", "taj", "una", "ipc")
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allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit)
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armor = list(
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MELEE = ARMOR_MELEE_KNIVES,
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BULLET = ARMOR_BALLISTIC_MINOR,
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LASER = ARMOR_LASER_MINOR,
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BOMB = ARMOR_BOMB_RESISTANT,
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BIO = ARMOR_BIO_SHIELDED,
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RAD = ARMOR_RAD_MINOR
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)
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refittable_species = list(BODYTYPE_HUMAN, BODYTYPE_TAJARA, BODYTYPE_IPC, BODYTYPE_UNATHI, BODYTYPE_SKRELL)
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