Stacking Die (#12929)

This commit is contained in:
Geeves
2022-02-02 18:13:06 +02:00
committed by GitHub
parent a32ce7644e
commit d75c99fbdf
11 changed files with 87 additions and 64 deletions
+4 -4
View File
@@ -232,14 +232,14 @@
add_fingerprint(user)
/obj/item/dice/tajara
/obj/item/stack/dice/tajara
name = "adhomian dice"
desc = "An adhomian dice made out of wood. Commonly used to play Suns and Moon."
icon = 'icons/obj/tajara_items.dmi'
icon_state = "brother1"
base_icon = "brother"
/obj/item/dice/tajara/alt
/obj/item/stack/dice/tajara/alt
icon_state = "sister1"
base_icon = "sister"
@@ -251,6 +251,6 @@
of the rules has garnered it quite the reputation. Die will usually have an image of Rredouane fixed upon them. Parks will commonly have designated spots for people to play Suns and Moon. Disputes are \
also solved through this game."
starts_with = list(
/obj/item/dice/tajara = 3,
/obj/item/dice/tajara/alt = 3
/obj/item/stack/dice/tajara = 3,
/obj/item/stack/dice/tajara/alt = 3
)
+44 -25
View File
@@ -1,77 +1,96 @@
/obj/item/dice
/obj/item/stack/dice
name = "d6"
desc = "A dice with six sides."
icon = 'icons/obj/dice.dmi'
icon_state = "d66"
w_class = ITEMSIZE_TINY
attack_verb = list("diced")
max_amount = 6
var/base_icon = "d6"
var/side_mult = 1 // Used for d100s.
var/sides = 6
var/weighted = FALSE //if this dice can cheat or something
var/weight_roll = 0 // chance of the dice falling on its favored number
var/favored_number = 1 //related to the var above
var/weighted_value = 70 //what is the chance of falling on the favored number
attack_verb = list("diced")
/obj/item/dice/Initialize()
/obj/item/stack/dice/Initialize()
. = ..()
icon_state = "[base_icon][rand(1,sides)]"
/obj/item/dice/update_icon(var/result)
/obj/item/stack/dice/update_icon(var/result)
check_maptext(SMALL_FONTS(7, get_amount()))
if(result)
icon_state = "[base_icon][result]"
/obj/item/dice/throw_impact(atom/hit_atom)
..()
var/result
if((weighted) && (prob(weighted_value)))
result = favored_number
/obj/item/stack/dice/attack_self(mob/user)
if(amount > 1)
user.visible_message("<b>[user]</b> shakes the die in their hand...", SPAN_NOTICE("You shake the die in your hands..."))
else
result = rand(1, sides)
user.visible_message("<b>[user]</b> raises the dice to their mouth and blows on it...", SPAN_NOTICE("You raise the dice to your mouth and blow on it..."))
var/comment = ""
if(sides == 20 && result == 20)
comment = "Nat 20!"
else if(sides == 20 && result == 1)
comment = "Ouch, bad luck."
update_icon(result)
src.visible_message("<span class='notice'>\The [name] lands on [result * side_mult]. [comment]</span>")
/obj/item/stack/dice/throw_impact(atom/hit_atom)
..()
/obj/item/dice/d4
var/total_result = 0
var/list/results = list()
for(var/i = 1 to amount)
if(weight_roll && prob(weight_roll))
message_admins("hit weight roll")
results += favored_number
else
results += rand(1, sides)
total_result += results[i]
if(amount > 1)
visible_message(SPAN_NOTICE("The die rolls, revealing... <b>[total_result * side_mult]</b>! ([english_list(results, "", " + ", " + ", "")])"))
update_icon(results[length(results)])
else
visible_message(SPAN_NOTICE("\The [name] lands on <b>[total_result * side_mult]</b>.[get_comment(total_result)]"))
update_icon(total_result)
/obj/item/stack/dice/proc/get_comment(var/result)
if(sides == result)
return " Nat [sides * side_mult]!"
if(result == 1)
return " Ouch, bad luck."
return ""
/obj/item/stack/dice/d4
name = "d4"
desc = "A dice with four sides."
icon_state = "d44"
sides = 4
base_icon = "d4"
/obj/item/dice/d8
/obj/item/stack/dice/d8
name = "d8"
desc = "A dice with eight sides."
icon_state = "d88"
sides = 8
base_icon = "d8"
/obj/item/dice/d10
/obj/item/stack/dice/d10
name = "d10"
desc = "A dice with ten sides."
icon_state = "d1010"
sides = 10
base_icon = "d10"
/obj/item/dice/d12
/obj/item/stack/dice/d12
name = "d12"
desc = "A dice with twelve sides."
icon_state = "d1212"
sides = 12
base_icon = "d12"
/obj/item/dice/d20
/obj/item/stack/dice/d20
name = "d20"
desc = "A dice with twenty sides."
icon_state = "d2020"
sides = 20
base_icon = "d20"
/obj/item/dice/d100
/obj/item/stack/dice/d100
name = "d100"
desc = "A dice with ten sides. This one is for the tens digit."
icon_state = "d10010"
@@ -157,7 +157,7 @@
item_state = "pill_canister"
center_of_mass = list("x" = 16,"y" = 12)
w_class = ITEMSIZE_SMALL
can_hold = list(/obj/item/reagent_containers/pill,/obj/item/dice,/obj/item/paper)
can_hold = list(/obj/item/reagent_containers/pill,/obj/item/stack/dice,/obj/item/paper)
allow_quick_gather = 1
use_to_pickup = 1
use_sound = 'sound/items/storage/pillbottle.ogg'
@@ -286,4 +286,4 @@ obj/item/storage/pill_bottle/butazoline
/obj/item/storage/pill_bottle/parvosil
name = "bottle of 2u Parvosil pills"
desc = "Contains pills used to treat anxiety disorders such as phobias and social anxiety."
starts_with = list(/obj/item/reagent_containers/pill/parvosil = 3)
starts_with = list(/obj/item/reagent_containers/pill/parvosil = 3)
@@ -7,8 +7,8 @@
drop_sound = 'sound/items/drop/hat.ogg'
pickup_sound = 'sound/items/pickup/hat.ogg'
starts_with = list(
/obj/item/dice = 1,
/obj/item/dice/d20 = 1
/obj/item/stack/dice = 12,
/obj/item/stack/dice/d20 = 4
)
/obj/item/storage/pill_bottle/dice/gaming
@@ -16,11 +16,11 @@
desc = "It's a small container with gaming dice inside."
icon_state = "magicdicebag"
starts_with = list(
/obj/item/dice/d4 = 1,
/obj/item/dice/d8 = 1,
/obj/item/dice/d10 = 1,
/obj/item/dice/d12 = 1,
/obj/item/dice/d100 = 1
/obj/item/stack/dice/d4 = 4,
/obj/item/stack/dice/d8 = 4,
/obj/item/stack/dice/d10 = 4,
/obj/item/stack/dice/d12 = 4,
/obj/item/stack/dice/d100 = 4
)
/obj/item/storage/card
@@ -16,7 +16,7 @@
/obj/item/seeds,
/obj/item/stack/medical,
/obj/item/coin,
/obj/item/dice,
/obj/item/stack/dice,
/obj/item/disk,
/obj/item/implanter,
/obj/item/flame/lighter,
@@ -228,4 +228,4 @@
if(!plastic_film)
plastic_film = image('icons/mob/lanyard_overlays.dmi', icon_state = "plasticfilm")
I.add_overlay(plastic_film)
return I
return I