Stacking Die (#12929)

This commit is contained in:
Geeves
2022-02-02 17:13:06 +01:00
committed by GitHub
parent a32ce7644e
commit d75c99fbdf
11 changed files with 87 additions and 64 deletions
+44 -25
View File
@@ -1,77 +1,96 @@
/obj/item/dice
/obj/item/stack/dice
name = "d6"
desc = "A dice with six sides."
icon = 'icons/obj/dice.dmi'
icon_state = "d66"
w_class = ITEMSIZE_TINY
attack_verb = list("diced")
max_amount = 6
var/base_icon = "d6"
var/side_mult = 1 // Used for d100s.
var/sides = 6
var/weighted = FALSE //if this dice can cheat or something
var/weight_roll = 0 // chance of the dice falling on its favored number
var/favored_number = 1 //related to the var above
var/weighted_value = 70 //what is the chance of falling on the favored number
attack_verb = list("diced")
/obj/item/dice/Initialize()
/obj/item/stack/dice/Initialize()
. = ..()
icon_state = "[base_icon][rand(1,sides)]"
/obj/item/dice/update_icon(var/result)
/obj/item/stack/dice/update_icon(var/result)
check_maptext(SMALL_FONTS(7, get_amount()))
if(result)
icon_state = "[base_icon][result]"
/obj/item/dice/throw_impact(atom/hit_atom)
..()
var/result
if((weighted) && (prob(weighted_value)))
result = favored_number
/obj/item/stack/dice/attack_self(mob/user)
if(amount > 1)
user.visible_message("<b>[user]</b> shakes the die in their hand...", SPAN_NOTICE("You shake the die in your hands..."))
else
result = rand(1, sides)
user.visible_message("<b>[user]</b> raises the dice to their mouth and blows on it...", SPAN_NOTICE("You raise the dice to your mouth and blow on it..."))
var/comment = ""
if(sides == 20 && result == 20)
comment = "Nat 20!"
else if(sides == 20 && result == 1)
comment = "Ouch, bad luck."
update_icon(result)
src.visible_message("<span class='notice'>\The [name] lands on [result * side_mult]. [comment]</span>")
/obj/item/stack/dice/throw_impact(atom/hit_atom)
..()
/obj/item/dice/d4
var/total_result = 0
var/list/results = list()
for(var/i = 1 to amount)
if(weight_roll && prob(weight_roll))
message_admins("hit weight roll")
results += favored_number
else
results += rand(1, sides)
total_result += results[i]
if(amount > 1)
visible_message(SPAN_NOTICE("The die rolls, revealing... <b>[total_result * side_mult]</b>! ([english_list(results, "", " + ", " + ", "")])"))
update_icon(results[length(results)])
else
visible_message(SPAN_NOTICE("\The [name] lands on <b>[total_result * side_mult]</b>.[get_comment(total_result)]"))
update_icon(total_result)
/obj/item/stack/dice/proc/get_comment(var/result)
if(sides == result)
return " Nat [sides * side_mult]!"
if(result == 1)
return " Ouch, bad luck."
return ""
/obj/item/stack/dice/d4
name = "d4"
desc = "A dice with four sides."
icon_state = "d44"
sides = 4
base_icon = "d4"
/obj/item/dice/d8
/obj/item/stack/dice/d8
name = "d8"
desc = "A dice with eight sides."
icon_state = "d88"
sides = 8
base_icon = "d8"
/obj/item/dice/d10
/obj/item/stack/dice/d10
name = "d10"
desc = "A dice with ten sides."
icon_state = "d1010"
sides = 10
base_icon = "d10"
/obj/item/dice/d12
/obj/item/stack/dice/d12
name = "d12"
desc = "A dice with twelve sides."
icon_state = "d1212"
sides = 12
base_icon = "d12"
/obj/item/dice/d20
/obj/item/stack/dice/d20
name = "d20"
desc = "A dice with twenty sides."
icon_state = "d2020"
sides = 20
base_icon = "d20"
/obj/item/dice/d100
/obj/item/stack/dice/d100
name = "d100"
desc = "A dice with ten sides. This one is for the tens digit."
icon_state = "d10010"