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Bug fixes, init signals for mobs, density updates. (#21108)
1. Look up now follows your mob (no more auto-removal when you move, only when you go below a solid tile). Maybe add a hotkey? 2. Made the codebase work with the latest version of spacemandmm lint. 3. Advanced kits don't work on robotic limbs. 4. Density shifting should now always use set_density. Ported TRAIT_UNDENSE from CM to better control the density of living mobs. Fixes weird shifting behaviour with wall leaning -- what was happening is that mob density was getting reset to TRUE because the mob wasn't lying down. 5. TGUI say light prefs actually save. --------- Co-authored-by: Matt Atlas <liermattia@gmail.com>
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@@ -71,6 +71,7 @@
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"tgui_inputs",
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"tgui_buttons_large",
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"tgui_inputs_swapped",
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"tgui_say_light_mode",
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"ui_scale",
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"ckey" = 1
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)
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@@ -90,6 +91,7 @@
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"tgui_inputs" = pref.tgui_inputs,
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"tgui_buttons_large" = pref.tgui_buttons_large,
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"tgui_inputs_swapped" = pref.tgui_inputs_swapped,
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"tgui_say_light_mode" = pref.tgui_say_light_mode,
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"ui_scale" = pref.ui_scale
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)
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@@ -103,6 +105,7 @@
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pref.tgui_inputs = sanitize_bool(pref.tgui_inputs, TRUE)
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pref.tgui_buttons_large = sanitize_bool(pref.tgui_buttons_large, FALSE)
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pref.tgui_inputs_swapped = sanitize_bool(pref.tgui_inputs_swapped, FALSE)
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pref.tgui_say_light_mode = sanitize_bool(pref.tgui_say_light_mode, FALSE)
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pref.ooccolor = sanitize_hexcolor(pref.ooccolor, initial(pref.ooccolor))
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/datum/category_item/player_setup_item/player_global/ui/content(mob/user)
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