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Bug fixes, init signals for mobs, density updates. (#21108)
1. Look up now follows your mob (no more auto-removal when you move, only when you go below a solid tile). Maybe add a hotkey? 2. Made the codebase work with the latest version of spacemandmm lint. 3. Advanced kits don't work on robotic limbs. 4. Density shifting should now always use set_density. Ported TRAIT_UNDENSE from CM to better control the density of living mobs. Fixes weird shifting behaviour with wall leaning -- what was happening is that mob density was getting reset to TRUE because the mob wasn't lying down. 5. TGUI say light prefs actually save. --------- Co-authored-by: Matt Atlas <liermattia@gmail.com>
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@@ -23,7 +23,7 @@
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t += "<hr>"
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// Iterating by index simplifies editing/deletion in game,
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// since the href_list["pos"] var is consistent
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for(var/i = 1, i <= my_list.len; i++)
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for(var/i = 1; i <= length(my_list); i++)
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t += "#[i] | [display_data(my_list[i])] | "
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t += "<a href='byond://?src=[REF(src)];edit=1;pos=[i]'>Edit</a> | "
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t += "<a href='byond://?src=[REF(src)];remove=1;pos=[i]'>Remove</a><br>"
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