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Weapon, pickaxe and shield resprite (and a bunch of other stuff) (#6776)
this resprites some weapons, namely the butterfly knife and switchblade to not be comically oversized (you know, they're...concealable.) tweaks some other sprites too, like the handles of polearms and the stunbaton this doesn't change how they look from afar, they're practically the same in glance value riot shield taken from Eris (and tactical shield is a modified version of that) made ebarrier use same colors as eshield (this makes more sense, honestly)
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@@ -1,7 +1,7 @@
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/obj/item/weapon/material/butterflyconstruction
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name = "unfinished concealed knife"
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desc = "An unfinished concealed knife, it looks like the screws need to be tightened."
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icon = 'icons/obj/buildingobject.dmi'
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icon = 'icons/obj/weapons_build.dmi'
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icon_state = "butterflystep1"
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force_divisor = 0.1
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thrown_force_divisor = 0.1
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@@ -16,7 +16,7 @@
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/obj/item/weapon/material/butterflyblade
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name = "knife blade"
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desc = "A knife blade. Unusable as a weapon without a grip."
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icon = 'icons/obj/buildingobject.dmi'
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icon = 'icons/obj/weapons_build.dmi'
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icon_state = "butterfly2"
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force_divisor = 0.1
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thrown_force_divisor = 0.1
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@@ -24,7 +24,7 @@
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/obj/item/weapon/material/butterflyhandle
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name = "concealed knife grip"
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desc = "A plasteel grip with screw fittings for a blade."
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icon = 'icons/obj/buildingobject.dmi'
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icon = 'icons/obj/weapons_build.dmi'
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icon_state = "butterfly1"
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force_divisor = 0.1
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thrown_force_divisor = 0.1
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@@ -74,6 +74,7 @@
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/obj/item/weapon/material/shaft
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name = "shaft"
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desc = "A large stick, you could probably attach something to it."
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icon = 'icons/obj/weapons_build.dmi'
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icon_state = "shaft"
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item_state = "rods"
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force = 5
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@@ -103,6 +104,7 @@
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/obj/item/weapon/material/spearhead
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name = "spearhead"
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desc = "A pointy spearhead, not really useful without a shaft."
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icon = 'icons/obj/weapons_build.dmi'
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icon_state = "spearhead"
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force = 5
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throwforce = 5
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@@ -149,7 +151,7 @@
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/obj/item/woodcirclet
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name = "wood circlet"
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desc = "A small wood circlet for making a flower crown."
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icon = 'icons/obj/buildingobject.dmi'
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icon = 'icons/obj/weapons_build.dmi'
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icon_state = "woodcirclet"
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item_state = "woodcirclet"
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w_class = ITEMSIZE_SMALL
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@@ -30,6 +30,7 @@
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desc = "The unearthly energies that once powered this blade are now dormant."
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icon = 'icons/obj/wizard.dmi'
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icon_state = "render"
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item_state = "knife"
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applies_material_colour = 0
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/obj/item/weapon/material/knife/bayonet
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@@ -60,7 +60,7 @@
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attack_verb = list("slashed", "sliced", "cut", "clawed")
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/obj/item/weapon/material/scythe
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icon_state = "scythe0"
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icon_state = "scythe"
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name = "scythe"
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desc = "A sharp and curved blade on a long fibremetal handle, this tool makes it easy to reap what you sow."
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force_divisor = 0.275 // 16 with hardness 60 (steel)
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@@ -48,8 +48,10 @@
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/obj/item/weapon/mop/update_icon()
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if(reagents.total_volume < 1)
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icon_state = "mop"
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item_state = "mop"
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if(reagents.total_volume > 1)
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icon_state = "mop_wet"
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item_state = "mop_wet"
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/obj/item/weapon/mop/on_reagent_change()
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update_icon()
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@@ -2,6 +2,7 @@
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name = "bible"
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desc = "Apply to head repeatedly."
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icon_state ="bible"
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icon = 'icons/obj/library.dmi'
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throw_speed = 1
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throw_range = 5
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w_class = 3.0
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@@ -51,29 +52,29 @@
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name = book_name
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SSticker.Bible_name = book_name
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var/new_book_style = input(user,"Which bible style would you like?") in list("Bible", "Koran", "Scrapbook", "Creeper", "White Bible", "Holy Light", "Atheist", "Tome", "The King in Yellow", "Ithaqua", "Scientology", "the bible melts", "Necronomicon")
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var/new_book_style = input(user,"Which bible style would you like?") in list("Bible", "Quran", "Scrapbook", "Creeper", "White Bible", "Holy Light", "Atheist", "Tome", "The King in Yellow", "Ithaqua", "Scientology", "the bible melts", "Necronomicon")
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switch(new_book_style)
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if("Koran")
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icon_state = "koran"
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item_state = "koran"
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if("Quran")
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icon_state = "quran"
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item_state = "quran"
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if("Scrapbook")
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icon_state = "scrapbook"
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item_state = "scrapbook"
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if("Creeper")
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icon_state = "creeper"
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item_state = "syringe_kit"
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item_state = "creeper"
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if("White Bible")
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icon_state = "white"
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item_state = "syringe_kit"
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item_state = "white"
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if("Holy Light")
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icon_state = "holylight"
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item_state = "syringe_kit"
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item_state = "holylight"
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if("Atheist")
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icon_state = "athiest"
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item_state = "syringe_kit"
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icon_state = "atheist"
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item_state = "atheist"
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if("Tome")
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icon_state = "tome"
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item_state = "syringe_kit"
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item_state = "tome"
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if("The King in Yellow")
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icon_state = "kingyellow"
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item_state = "kingyellow"
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@@ -138,7 +138,7 @@
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/obj/item/weapon/reagent_containers/spray/aspergillum
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name = "aspergillum"
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desc = "A ceremonial item for sprinkling holy water, or other liquids, on a subject. It has two sacred bells attached."
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desc = "A ceremonial item for sprinkling holy water, or other liquids, on a subject."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "aspergillum"
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item_state = "aspergillum"
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