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Removes the else to properly for the switch statement, meaning that it no longer wipes your flavour text/thinks you're opening the general slot ever time.
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@@ -42,10 +42,11 @@
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. += "<a href='?src=\ref[src];flavour_text_robot=open'>Set Robot Flavor Text</a><br/>"
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/datum/category_item/player_setup_item/general/flavor/OnTopic(var/href,var/list/href_list, var/mob/user)
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user << href_list["flavor_text"]
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if(href_list["flavor_text"])
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switch(href_list["flavor_text"])
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if("open")
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else if("general")
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if("general")
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var/msg = sanitize(input(usr,"Give a general description of your character. This will be shown regardless of clothing, and may include OOC notes and preferences.","Flavor Text",html_decode(pref.flavor_texts[href_list["task"]])) as message, extra = 0)
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if(CanUseTopic(user))
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pref.flavor_texts[href_list["flavor_text"]] = msg
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@@ -59,7 +60,7 @@
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else if(href_list["flavour_text_robot"])
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switch(href_list["flavour_text_robot"])
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if("open")
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else if("Default")
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if("Default")
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var/msg = sanitize(input(usr,"Set the default flavour text for your robot. It will be used for any module without individual setting.","Flavour Text",html_decode(pref.flavour_texts_robot["Default"])) as message, extra = 0)
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if(CanUseTopic(user))
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pref.flavour_texts_robot[href_list["flavour_text_robot"]] = msg
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