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@@ -44,7 +44,9 @@
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take_damage(rand(125, 200) / severity, 30 / severity, msg = FALSE)
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// EMPs are similar to explosions, but don't cause physical damage to the casing. Instead they screw up the components
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/obj/item/modular_computer/emp_act(var/severity)
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/obj/item/modular_computer/emp_act(severity)
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. = ..()
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take_damage(rand(100, 200) / severity, 50 / severity, FALSE)
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// "Stun" weapons can cause minor damage to components (short-circuits?)
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