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Small Changes (#1836)
devices and tools.dm ~Advanced pinpointer added implant.dm ~loyalty implants melt when EMP'd nuclear_bomb.dm ~ code goes to delta when activated microwave.dm ~ Fixes #1668 lockbox.dm ~ medal box added exodus-1.dmm ~ medal box added storage.dmi ~ medal box icon added advanced pin pointer was 25 but after talking to some people they said 15 is better, I don't know though
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@@ -346,6 +346,26 @@ the implant may become unstable and either pre-maturely inject the subject or si
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H << "<span class='notice'>You feel a surge of loyalty towards [company_name].</span>"
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return 1
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emp_act(severity)
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if (malfunction)
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return
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malfunction = MALFUNCTION_TEMPORARY
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activate("emp")
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if(severity == 1)
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if(prob(50))
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meltdown()
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else if (prob(50))
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malfunction = MALFUNCTION_PERMANENT
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processing_objects.Remove(src)
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return
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spawn(20)
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malfunction--
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implanted(mob/source as mob)
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//mobname = source.real_name
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processing_objects.Add(src)
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return 1
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/obj/item/weapon/implant/adrenalin
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name = "adrenalin"
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@@ -99,3 +99,36 @@
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New()
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..()
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new /obj/item/weapon/gun/energy/lawgiver(src)
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/obj/item/weapon/storage/lockbox/medal
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name = "medal box"
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desc = "A locked box used to store medals."
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icon_state = "medalbox+l"
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item_state = "syringe_kit"
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w_class = 3
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max_w_class = 2
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req_access = list(access_captain)
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icon_locked = "medalbox+l"
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icon_closed = "medalbox"
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icon_broken = "medalbox+b"
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/obj/item/weapon/storage/lockbox/medal/New()
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..()
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new /obj/item/clothing/accessory/medal
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new /obj/item/clothing/accessory/medal
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new /obj/item/clothing/accessory/medal/conduct
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new /obj/item/clothing/accessory/medal/conduct
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new /obj/item/clothing/accessory/medal/conduct
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new /obj/item/clothing/accessory/medal/conduct
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new /obj/item/clothing/accessory/medal/bronze_heart
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new /obj/item/clothing/accessory/medal/bronze_heart
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new /obj/item/clothing/accessory/medal/nobel_science
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new /obj/item/clothing/accessory/medal/nobel_science
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new /obj/item/clothing/accessory/medal/silver
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new /obj/item/clothing/accessory/medal/iron/merit
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new /obj/item/clothing/accessory/medal/silver/valor
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new /obj/item/clothing/accessory/medal/silver/security
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new /obj/item/clothing/accessory/medal/silver/security
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new /obj/item/clothing/accessory/medal/gold
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