Refactored directionals (#20082)

Refactored directionals, ported lists of directions from TG, got rid of
useless proc to get the reverse direction.
This commit is contained in:
Fluffy
2024-10-25 17:56:02 +00:00
committed by GitHub
parent e8107c3170
commit d9c44532fc
146 changed files with 377 additions and 281 deletions
@@ -4,7 +4,7 @@
var/effect_system_type = null // Which effect system to attach.
var/effect_amount = 10 // How many effect objects to create on each interval. Note that there's a hard cap on certain effect_systems.
var/effect_cardinals_only = FALSE // If true, effects only move in GLOB.cardinal directions.
var/effect_cardinals_only = FALSE // If true, effects only move in GLOB.cardinals directions.
var/effect_forced_dir = null // If set, effects emitted will always move in this direction.
/obj/effect/map_effect/interval/effect_emitter/Initialize()
@@ -61,7 +61,7 @@
new_firedoor.req_one_access = req_one_access
if(!single_window)
var/list/neighbours = list()
for (var/dir in GLOB.cardinal)
for (var/dir in GLOB.cardinals)
var/turf/T = get_step(src, dir)
var/obj/effect/map_effect/window_spawner/other = locate(/obj/effect/map_effect/window_spawner) in T
if(!other)