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https://github.com/Aurorastation/Aurora.3.git
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Unifies wield-shotgun and wield-rifle into wield-firearm. (#6591)
Title says it all. This needed some changes to offhand (which is now a subtype of weapon, not /weapon/gun), but otherwise it seems to work well in testing.
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@@ -104,6 +104,8 @@
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magazine_type = /obj/item/ammo_magazine/c762
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allowed_magazines = list(/obj/item/ammo_magazine/c762)
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is_wieldable = TRUE
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firemodes = list(
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list(mode_name="semiauto", burst=1, fire_delay=10, move_delay=null, burst_accuracy=null, dispersion=null),
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list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=2, burst_accuracy=list(1,0,0), dispersion=list(0, 5, 10)),
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@@ -118,23 +120,6 @@
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fire_delay_wielded = 6
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accuracy_wielded = 2
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//action button for wielding
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action_button_name = "Wield rifle"
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/obj/item/weapon/gun/projectile/automatic/rifle/can_wield()
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return 1
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/obj/item/weapon/gun/projectile/automatic/rifle/ui_action_click()
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if(src in usr)
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toggle_wield(usr)
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/obj/item/weapon/gun/projectile/automatic/rifle/verb/wield_rifle()
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set name = "Wield rifle"
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set category = "Object"
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set src in usr
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toggle_wield(usr)
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usr.update_icon()
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/obj/item/weapon/gun/projectile/automatic/rifle/sts35
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name = "assault rifle"
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@@ -386,6 +371,8 @@
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auto_eject = 1
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auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
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is_wieldable = TRUE
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firemodes = list(
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list(mode_name="semiauto", burst=1, move_delay=null, burst_accuracy=null, dispersion=null),
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list(mode_name="3-round bursts", burst=3, move_delay=2, burst_accuracy=list(2,1,1), dispersion=list(0, 10, 15)),
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@@ -401,8 +388,6 @@
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accuracy_wielded = 2
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scoped_accuracy = 2
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action_button_name = "Wield rifle"
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/obj/item/weapon/gun/projectile/automatic/terminator/verb/scope()
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set category = "Object"
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set name = "Use Scope"
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@@ -413,21 +398,6 @@
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else
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to_chat(usr, "<span class='warning'>You can't look through the scope without stabilizing the rifle!</span>")
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/obj/item/weapon/gun/projectile/automatic/terminator/can_wield()
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return 1
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/obj/item/weapon/gun/projectile/automatic/terminator/ui_action_click()
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if(src in usr)
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toggle_wield(usr)
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/obj/item/weapon/gun/projectile/automatic/terminator/verb/wield_rifle()
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set name = "Wield rifle"
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set category = "Object"
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set src in usr
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toggle_wield(usr)
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usr.update_icon()
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/obj/item/weapon/gun/projectile/automatic/rifle/shotgun
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name = "assault shotgun"
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desc = "A experimental, semi-automatic combat shotgun, designed for boarding operations and law enforcement agencies."
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@@ -19,8 +19,6 @@
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can_sawoff = TRUE
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sawnoff_workmsg = "shorten the barrel and stock"
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action_button_name = "Wield rifle"
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/obj/item/weapon/gun/projectile/shotgun/pump/rifle/saw_off(mob/user, obj/item/tool)
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icon_state = "obrez"
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w_class = 3
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@@ -229,7 +227,7 @@
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fire_delay_wielded = 10
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accuracy_wielded = 2
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action_button_name = "Wield rifle"
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is_wieldable = TRUE
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/obj/item/weapon/gun/projectile/gauss/update_icon()
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..()
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@@ -243,17 +241,3 @@
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update_held_icon()
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return
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/obj/item/weapon/gun/projectile/gauss/can_wield()
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return 1
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/obj/item/weapon/gun/projectile/gauss/ui_action_click()
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if(src in usr)
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toggle_wield(usr)
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/obj/item/weapon/gun/projectile/gauss/verb/wield_rifle()
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set name = "Wield rifle"
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set category = "Object"
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set src in usr
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toggle_wield(usr)
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usr.update_icon()
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@@ -53,27 +53,12 @@
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ammo_type = /obj/item/ammo_casing/shotgun/beanbag
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handle_casings = HOLD_CASINGS
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fire_sound = 'sound/weapons/gunshot/gunshot_shotgun2.ogg'
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is_wieldable = TRUE
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var/recentpump = 0 // to prevent spammage
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var/pump_fail_msg = "<span class='warning'>You cannot rack the shotgun without gripping it with both hands!</span>"
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var/pump_snd = 'sound/weapons/shotgunpump.ogg'
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var/has_wield_state = TRUE
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action_button_name = "Wield shotgun"
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/obj/item/weapon/gun/projectile/shotgun/pump/can_wield()
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return 1
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/obj/item/weapon/gun/projectile/shotgun/pump/ui_action_click()
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if(src in usr)
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toggle_wield(usr)
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/obj/item/weapon/gun/projectile/shotgun/pump/verb/wield_shotgun()
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set name = "Wield"
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set category = "Object"
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set src in usr
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toggle_wield(usr)
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/obj/item/weapon/gun/projectile/shotgun/pump/consume_next_projectile()
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if(chambered)
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return chambered.BB
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@@ -18,29 +18,13 @@
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scoped_accuracy = 4
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var/bolt_open = 0
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is_wieldable = TRUE
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fire_sound = 'sound/weapons/gunshot/gunshot_dmr.ogg'
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recoil_wielded = 2
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accuracy_wielded = -1
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//action button for wielding
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action_button_name = "Wield rifle"
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/obj/item/weapon/gun/projectile/heavysniper/can_wield()
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return 1
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/obj/item/weapon/gun/projectile/heavysniper/ui_action_click()
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if(src in usr)
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toggle_wield(usr)
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/obj/item/weapon/gun/projectile/heavysniper/verb/wield_rifle()
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set name = "Wield rifle"
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set category = "Object"
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set src in usr
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toggle_wield(usr)
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usr.update_icon()
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/obj/item/weapon/gun/projectile/heavysniper/update_icon()
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if(bolt_open)
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icon_state = "heavysniper-open"
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@@ -153,12 +137,11 @@
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accuracy = -4
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scoped_accuracy = 3
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is_wieldable = TRUE
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recoil_wielded = 1
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accuracy_wielded = 1
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//action button for wielding
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action_button_name = "Wield rifle"
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/obj/item/weapon/gun/projectile/dragunov/update_icon()
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if(ammo_magazine)
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@@ -166,20 +149,6 @@
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else
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icon_state = "dragunov-empty"
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/obj/item/weapon/gun/projectile/dragunov/can_wield()
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return 1
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/obj/item/weapon/gun/projectile/dragunov/ui_action_click()
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if(src in usr)
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toggle_wield(usr)
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/obj/item/weapon/gun/projectile/dragunov/verb/wield_rifle()
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set name = "Wield rifle"
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set category = "Object"
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set src in usr
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toggle_wield(usr)
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/obj/item/weapon/gun/projectile/dragunov/special_check(mob/user)
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if(!wielded)
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to_chat(user, "<span class='warning'>You can't fire without stabilizing the rifle!</span>")
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