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Where No Spaceman Has Gone Before: a space sector system (#11801)
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@@ -843,6 +843,7 @@
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if(statpanel("Status") && SSticker.current_state != GAME_STATE_PREGAME)
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stat("Game ID", game_id)
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stat("Map", current_map.full_name)
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stat("Current Space Sector", SSatlas.current_sector.name)
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stat("Station Time", worldtime2text())
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stat("Round Duration", get_round_duration_formatted())
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stat("Last Transfer Vote", SSvote.last_transfer_vote ? time2text(SSvote.last_transfer_vote, "hh:mm") : "Never")
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@@ -928,7 +929,7 @@
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lying = 1
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canmove = 0
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pixel_y = V.mob_offset_y - 5
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else
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else
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if(buckled_to.buckle_lying != -1) lying = buckled_to.buckle_lying
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canmove = 1
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pixel_y = V.mob_offset_y
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