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Remove the Crew Armory and the Leviathan (#19728)
end of an era      ---------------------------------------------------------------------------------- ---------------------------------------------------------------------------------- ---------------------------------------------------------------------------------- ---------------------------------------------------------------------------------- changes: - rscadd: "Removes the Crew Armory." - rscadd: "Removes the Leviathan." - rscadd: "Updates mapmerge2 tool with most current tg version." MATT'S EDIT: For whoever is reading, the Leviathan and the Crew Armoury are being removed to try and lower the Horizon's passive militarization a bit. We're going to try playing without the crew armoury, but in case security stomps are unbearable and Ops can't properly fulfill the role of "giving people guns", then ERTs will likely end up being readded. There will be an IC explanation given for the Leviathan's removal. The crew armoury one will probably be a straight retcon. --------- Co-authored-by: DreamySkrell <>
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co-authored by
DreamySkrell <>
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338f14cccb
commit
db8d0918e6
@@ -191,9 +191,19 @@
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else
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..()
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/obj/item/folder/envelope/empty
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sealed = FALSE
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/obj/item/folder/envelope/empty/zat
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name = "instructions envelope"
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desc = "\
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A small envelope with some warning words written in bold text on the front. \
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It is all dusty and crumpled, like someone forgot about it a while ago.\
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"
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/obj/item/folder/envelope/zat
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name = "leviathan zero-point artillery instructions"
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desc = "A small envelope with \"SCC CONFIDENTIAL\" written in bold text on the front."
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desc = "A small envelope with 'SCC CONFIDENTIAL' written in bold text on the front."
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/obj/item/folder/envelope/zat/Initialize()
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. = ..()
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