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https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-22 04:22:39 +01:00
Converts the nuclear bomb to the new wire system.
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@@ -0,0 +1,62 @@
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/datum/wires/nuclearbomb
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holder_type = /obj/machinery/nuclearbomb
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random = 1
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wire_count = 7
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var/const/NUCLEARBOMB_WIRE_LIGHT = 1
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var/const/NUCLEARBOMB_WIRE_TIMING = 2
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var/const/NUCLEARBOMB_WIRE_SAFETY = 4
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/datum/wires/nuclearbomb/CanUse(var/mob/living/L)
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var/obj/machinery/nuclearbomb/N = holder
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if(N.panel_open)
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return 1
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return 0
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/datum/wires/nuclearbomb/GetInteractWindow()
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var/obj/machinery/nuclearbomb/N = holder
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. += ..()
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. += "<BR>The device is [N.timing ? "shaking!" : "still."]<BR>"
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. += "The device is is [N.safety ? "quiet" : "whirring"].<BR>"
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. += "The lights are [N.lighthack ? "static" : "functional"].<BR>"
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/datum/wires/nuclearbomb/UpdatePulsed(var/index)
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var/obj/machinery/nuclearbomb/N = holder
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switch(index)
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if(NUCLEARBOMB_WIRE_LIGHT)
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N.lighthack = !N.lighthack
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spawn(100)
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N.lighthack = !N.lighthack
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if(NUCLEARBOMB_WIRE_TIMING)
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if(N.timing)
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spawn
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message_admins("[key_name_admin(usr)] pulsed a nuclear bomb's detonation wire, causing it to explode (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[holder.x];Y=[holder.y];Z=[holder.z]'>JMP</a>)")
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N.explode()
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if(NUCLEARBOMB_WIRE_SAFETY)
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N.safety = !N.safety
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spawn(100)
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N.safety = !N.safety
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if(N.safety == 1)
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N.visible_message("<span class='notice'>\The [N] quiets down.</span>")
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if(!N.lighthack)
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if (N.icon_state == "nuclearbomb2")
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N.icon_state = "nuclearbomb1"
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else
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N.visible_message("<span class='notice'>\The [N] emits a quiet whirling noise!</span>")
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/datum/wires/nuclearbomb/UpdateCut(var/index, var/mended)
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var/obj/machinery/nuclearbomb/N = holder
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switch(index)
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if(NUCLEARBOMB_WIRE_SAFETY)
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if(N.timing)
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spawn
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message_admins("[key_name_admin(usr)] cut a nuclear bomb's timing wire, causing it to explode (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[holder.x];Y=[holder.y];Z=[holder.z]'>JMP</a>)")
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N.explode()
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if(NUCLEARBOMB_WIRE_TIMING)
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if(!N.lighthack)
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if (N.icon_state == "nuclearbomb2")
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N.icon_state = "nuclearbomb1"
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N.timing = 0
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bomb_set = 0
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if(NUCLEARBOMB_WIRE_LIGHT)
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N.lighthack = !N.lighthack
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