Cooking and Smallmob tweaks (#1825)

Just an assorted package of little things:

Scales down the deep fryer, reducing its power usage, oil reservoir and cooking containers. Should help with complaints about power usage

Fixes up numbers so that cookers heat up in 15 minutes as intended

Adjusts the normal size of all conbination cooking items, so its harder to reach crazy sizes

Removes some debug messages

Fixes user not being populated in get_scooped procs, which was preventing the special "X climbs onto Y" message from appearing when a mouse drags themselves onto a human

adds passtable code to girders and empty machine frames, allowing small mobs to crawl over them and projectiles to sometimes (50% chance) pass over
This commit is contained in:
NanakoAC
2017-02-25 22:11:08 +02:00
committed by skull132
parent 3e11117a2f
commit dc951d6261
14 changed files with 119 additions and 35 deletions
+14
View File
@@ -316,3 +316,17 @@
else
user << "<span class='notice'>You need to activate the weapon to do that!</span>"
return
/obj/structure/girder/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if (!mover)
return 1
if(istype(mover,/obj/item/projectile) && density)
if (prob(50))
return 1
else
return 0
else if(mover.checkpass(PASSTABLE))
//Animals can run under them, lots of empty space
return 1
return ..()