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Directional lighting tweaks (#1833)
changes: Flashlights now default to LIGHT_WIDE directional lighting. Glowsticks, Lamps, Flares, and Slime Cores use LIGHT_OMNI. Maglights use LIGHT_NARROW. Heavy-duty flashlights use LIGHT_SEMI. EVA suits default to LIGHT_WIDE. Lanterns use LIGHT_OMNI, as well as now having a more appropriate light color. Floodlights use LIGHT_WIDE, as well as having a more appropriate light color. Synthetics default to LIGHT_WIDE. (including drones) Added some predefined light_wedge values to the lighting defines file. Fixed some bad angles that screwed up north/south lights in some cases.
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@@ -1,8 +1,8 @@
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/*
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/proc/spark(var/turf/loc, var/amount = 1, var/spread_dirs = cardinal)
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/proc/spark(var/atom/movable/loc, var/amount = 1, var/spread_dirs = cardinal)
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Creates a spark system that is destroyed once the animation completes.
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loc: The location this effect should be created at.
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loc: The location this effect should be created at. Does not need to be a turf.
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amount: How many spark-tiles should be created.
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spread_dirs: The directions the sparks should spread in. 'cardinal' if not specified.
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